mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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3757ff1ac5
* Move MapEntity to d2interface * New package d2object, first object initFun Moves objects out to their own package and implements the very first init function, torches/braziers now gets their animation mode set at creation. * Apply name again * Turn on waypoints
287 lines
8.3 KiB
Go
287 lines
8.3 KiB
Go
package d2mapengine
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import (
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"log"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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)
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// Represents the map data for a specific location
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type MapEngine struct {
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seed int64 // The map seed
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entities []d2interface.MapEntity // Entities on the map
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tiles []d2ds1.TileRecord // The map tiles
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size d2common.Size // The size of the map, in tiles
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levelType d2datadict.LevelTypeRecord // The level type of this map
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dt1TileData []d2dt1.Tile // The DT1 tile data
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walkMesh []d2common.PathTile // The walk mesh
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startSubTileX int // The starting X position
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startSubTileY int // The starting Y position
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dt1Files []string // The list of DS1 strings
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}
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// Creates a new instance of the map engine
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func CreateMapEngine() *MapEngine {
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engine := &MapEngine{}
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return engine
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}
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func (m *MapEngine) WalkMesh() *[]d2common.PathTile {
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return &m.walkMesh
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}
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// Returns the starting position on the map in sub-tiles
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func (m *MapEngine) GetStartingPosition() (int, int) {
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return m.startSubTileX, m.startSubTileY
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}
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func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
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m.entities = make([]d2interface.MapEntity, 0)
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m.levelType = d2datadict.LevelTypes[levelType]
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m.size = d2common.Size{Width: width, Height: height}
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m.tiles = make([]d2ds1.TileRecord, width*height)
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m.dt1TileData = make([]d2dt1.Tile, 0)
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m.walkMesh = make([]d2common.PathTile, width*height*25)
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m.dt1Files = make([]string, 0)
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for idx := range m.levelType.Files {
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m.addDT1(m.levelType.Files[idx])
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}
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}
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func (m *MapEngine) addDT1(fileName string) {
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if len(fileName) == 0 || fileName == "0" {
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return
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}
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fileName = strings.ToLower(fileName)
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for i := 0; i < len(m.dt1Files); i++ {
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if m.dt1Files[i] == fileName {
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return
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}
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}
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
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if err != nil {
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log.Printf("Could not load /data/global/tiles/%s", fileName)
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return
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//panic(err)
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}
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dt1, _ := d2dt1.LoadDT1(fileData)
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m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
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m.dt1Files = append(m.dt1Files, fileName)
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}
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func (m *MapEngine) AddDS1(fileName string) {
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if len(fileName) == 0 || fileName == "0" {
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return
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}
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
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if err != nil {
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panic(err)
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}
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ds1, _ := d2ds1.LoadDS1(fileData)
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for idx := range ds1.Files {
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dt1File := ds1.Files[idx]
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dt1File = strings.ToLower(dt1File)
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dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
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dt1File = strings.Replace(dt1File, ".tg1", ".dt1", -1) // Yes they did...
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dt1File = strings.Replace(dt1File, "\\d2\\data\\global\\tiles\\", "", -1)
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m.addDT1(strings.Replace(dt1File, "\\", "/", -1))
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}
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}
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func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile {
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == tileType {
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return m.dt1TileData[idx]
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}
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}
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panic("Could not find the requested tile!")
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}
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// Returns the level type of this map
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func (m *MapEngine) LevelType() d2datadict.LevelTypeRecord {
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return m.levelType
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}
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// Sets the seed of the map for generation
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func (m *MapEngine) SetSeed(seed int64) {
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log.Printf("Setting map engine seed to %d", seed)
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m.seed = seed
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}
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// Returns the size of the map (in sub-tiles)
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func (m *MapEngine) Size() d2common.Size {
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return m.size
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}
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func (m *MapEngine) Tile(x, y int) *d2ds1.TileRecord {
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return &m.tiles[x+(y*m.size.Width)]
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}
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// Returns the map's tiles
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func (m *MapEngine) Tiles() *[]d2ds1.TileRecord {
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return &m.tiles
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}
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// Places a stamp at the specified location.
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// Also adds any entities from the stamp to the map engine
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func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
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stampSize := stamp.Size()
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stampW := stampSize.Width
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stampH := stampSize.Height
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mapW := m.size.Width
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mapH := m.size.Height
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xMin := tileOffsetX
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yMin := tileOffsetY
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xMax := xMin + stampSize.Width
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yMax := yMin + stampSize.Height
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if (xMin < 0) || (yMin < 0) || (xMax > mapW) || (yMax > mapH) {
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panic("Tried placing a stamp outside the bounds of the map")
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}
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// Copy over the map tile data
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for y := 0; y < stampH; y++ {
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for x := 0; x < stampW; x++ {
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targetTileIndex := m.tileCoordinateToIndex((x + xMin), (y + yMin))
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stampTile := *stamp.Tile(x, y)
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m.tiles[targetTileIndex] = stampTile
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}
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}
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// Copy over the entities
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m.entities = append(m.entities, stamp.Entities(tileOffsetX, tileOffsetY)...)
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}
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// converts x,y tile coordinate into index in MapEngine.tiles
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func (m *MapEngine) tileCoordinateToIndex(x, y int) int {
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return x + (y * m.size.Width)
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}
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// converts tile index from MapEngine.tiles to x,y coordinate
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func (m *MapEngine) tileIndexToCoordinate(index int) (int, int) {
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return (index % m.size.Width), (index / m.size.Width)
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}
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// Returns a reference to a map tile based on the tile X,Y coordinate
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func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord {
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idx := m.tileCoordinateToIndex(tileX, tileY)
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if idx < 0 || idx >= len(m.tiles) {
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return nil
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}
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return &m.tiles[idx]
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}
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// Returns a reference to the map entities
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func (m *MapEngine) Entities() *[]d2interface.MapEntity {
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return &m.entities
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}
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// Returns the map engine's seed
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func (m *MapEngine) Seed() int64 {
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return m.seed
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}
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// Adds an entity to the map engine
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func (m *MapEngine) AddEntity(entity d2interface.MapEntity) {
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m.entities = append(m.entities, entity)
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}
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// Removes an entity from the map engine
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func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
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if entity == nil {
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return
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}
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//panic("Removing entities is not currently implemented")
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//m.entities.Remove(entity)
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}
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func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile {
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var tiles []d2dt1.Tile
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style != style || m.dt1TileData[idx].Sequence != sequence || m.dt1TileData[idx].Type != tileType {
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continue
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}
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tiles = append(tiles, m.dt1TileData[idx])
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}
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if len(tiles) == 0 {
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log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
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return nil
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}
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return tiles
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}
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func (m *MapEngine) GetStartPosition() (float64, float64) {
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for tileY := 0; tileY < m.size.Height; tileY++ {
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for tileX := 0; tileX < m.size.Width; tileX++ {
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tile := m.tiles[tileX+(tileY*m.size.Width)]
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for idx := range tile.Walls {
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if tile.Walls[idx].Type.Special() && tile.Walls[idx].Style == 30 {
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return float64(tileX) + 0.5, float64(tileY) + 0.5
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}
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}
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}
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}
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return m.GetCenterPosition()
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}
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// Returns the center of the map
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func (m *MapEngine) GetCenterPosition() (float64, float64) {
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return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
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}
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// Advances time on the map engine
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func (m *MapEngine) Advance(tickTime float64) {
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for idx := range m.entities {
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m.entities[idx].Advance(tickTime)
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}
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}
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// Checks if a tile exists
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func (m *MapEngine) TileExists(tileX, tileY int) bool {
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tileIndex := m.tileCoordinateToIndex(tileX, tileY)
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if valid := (tileIndex >= 0) && (tileIndex <= len(m.tiles)); valid {
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tile := m.tiles[tileIndex]
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numFeatures := len(tile.Floors)
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numFeatures += len(tile.Shadows)
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numFeatures += len(tile.Walls)
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numFeatures += len(tile.Substitutions)
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return numFeatures > 0
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}
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return false
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}
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func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) {
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region := d2mapstamp.LoadStamp(regionType, levelPreset, fileIndex)
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regionSize := region.Size()
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m.ResetMap(regionType, regionSize.Width, regionSize.Height)
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m.PlaceStamp(region, 0, 0)
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}
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func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == int32(tileType) {
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return &m.dt1TileData[idx]
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}
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}
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return nil
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}
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