mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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973e969002
d2input/ is now clear of lint.
115 lines
3.1 KiB
Go
115 lines
3.1 KiB
Go
package d2input
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import (
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"errors"
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)
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var (
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// ErrHasReg shows the input system already has a registered handler
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ErrHasReg = errors.New("input system already has provided handler")
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// ErrNotReg shows the input system has no registered handler
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ErrNotReg = errors.New("input system does not have provided handler")
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)
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var singleton inputManager
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// HandlerEvent holds the qualifiers for a key or mouse event
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type HandlerEvent struct {
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KeyMod KeyMod
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ButtonMod MouseButtonMod
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X int
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Y int
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}
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// KeyEvent represents an event associated with a keyboard key
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type KeyEvent struct {
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HandlerEvent
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Key Key
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// Duration represents the number of frames this key has been pressed for
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Duration int
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}
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// KeyCharsEvent represents an event associated with a keyboard character being pressed
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type KeyCharsEvent struct {
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HandlerEvent
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Chars []rune
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}
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// KeyDownHandler represents a handler for a keyboard key pressed event
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type KeyDownHandler interface {
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OnKeyDown(event KeyEvent) bool
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}
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// KeyRepeatHandler represents a handler for a keyboard key held-down event; between a pressed and released.
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type KeyRepeatHandler interface {
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OnKeyRepeat(event KeyEvent) bool
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}
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// KeyUpHandler represents a handler for a keyboard key release event
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type KeyUpHandler interface {
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OnKeyUp(event KeyEvent) bool
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}
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// KeyCharsHandler represents a handler associated with a keyboard character pressed event
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type KeyCharsHandler interface {
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OnKeyChars(event KeyCharsEvent) bool
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}
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// MouseEvent represents a mouse event
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type MouseEvent struct {
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HandlerEvent
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Button MouseButton
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}
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// MouseEvent represents a mouse movement event
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type MouseMoveEvent struct {
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HandlerEvent
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}
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// MouseButtonDownHandler represents a handler for a mouse button pressed event
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type MouseButtonDownHandler interface {
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OnMouseButtonDown(event MouseEvent) bool
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}
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// MouseButtonRepeatHandler represents a handler for a mouse button held-down event; between a pressed and released.
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type MouseButtonRepeatHandler interface {
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OnMouseButtonRepeat(event MouseEvent) bool
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}
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// MouseButtonUpHandler represents a handler for a mouse button release event
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type MouseButtonUpHandler interface {
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OnMouseButtonUp(event MouseEvent) bool
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}
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// MouseMoveHandler represents a handler for a mouse button release event
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type MouseMoveHandler interface {
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OnMouseMove(event MouseMoveEvent) bool
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}
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// Initialize creates a single global input manager based on a specific input service
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func Initialize(inputService InputService) {
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singleton = inputManager{
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inputService: inputService,
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}
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}
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// Advance moves the input manager with the elapsed number of seconds.
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func Advance(elapsed float64) error {
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return singleton.advance(elapsed)
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}
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// BindHandlerWithPriority adds an event handler with a specific call priority
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func BindHandlerWithPriority(handler Handler, priority Priority) error {
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return singleton.bindHandler(handler, priority)
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}
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// BindHandler adds an event handler
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func BindHandler(handler Handler) error {
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return BindHandlerWithPriority(handler, PriorityDefault)
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}
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// UnbindHandler removes a previously bound event handler
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func UnbindHandler(handler Handler) error {
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return singleton.unbindHandler(handler)
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}
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