mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-07 10:47:19 -05:00
ebff54cfba
* Use delta time when updating scenes. Delta time is in seconds and capped to 1/10th. * Show FPS and VSYNC status in the bottom left corner. Fixes #123
114 lines
3.4 KiB
Go
114 lines
3.4 KiB
Go
package scenes
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/common"
|
|
_map "github.com/OpenDiablo2/OpenDiablo2/map"
|
|
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
|
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
)
|
|
|
|
type MapEngineTest struct {
|
|
uiManager *ui.Manager
|
|
soundManager *sound.Manager
|
|
fileProvider common.FileProvider
|
|
sceneProvider SceneProvider
|
|
gameState *common.GameState
|
|
mapEngine *_map.Engine
|
|
}
|
|
|
|
func CreateMapEngineTest(
|
|
fileProvider common.FileProvider,
|
|
sceneProvider SceneProvider,
|
|
uiManager *ui.Manager,
|
|
soundManager *sound.Manager) *MapEngineTest {
|
|
result := &MapEngineTest{
|
|
fileProvider: fileProvider,
|
|
uiManager: uiManager,
|
|
soundManager: soundManager,
|
|
sceneProvider: sceneProvider,
|
|
}
|
|
result.gameState = common.CreateGameState()
|
|
return result
|
|
}
|
|
|
|
func (v *MapEngineTest) Load() []func() {
|
|
// TODO: Game seed comes from the game state object
|
|
|
|
v.soundManager.PlayBGM("")
|
|
return []func(){
|
|
func() {
|
|
v.mapEngine = _map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
|
|
|
|
v.mapEngine.GenerateAct1Overworld()
|
|
//v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300)
|
|
//v.mapEngine.GenerateMap(Map.RegionAct1Cathedral, 257)
|
|
//v.mapEngine.GenerateMap(Map.RegionAct2Town, 301)
|
|
//v.mapEngine.GenerateMap(Map.RegionAct2Harem, 353) // Crashes on dcc load
|
|
//v.mapEngine.GenerateMap(Map.RegionAct3Town, 529)
|
|
//v.mapEngine.GenerateMap(Map.RegionAct3Jungle, 574)
|
|
//v.mapEngine.GenerateMap(Map.RegionAct4Town, 797) // Broken height of large objects
|
|
//v.mapEngine.GenerateMap(Map.RegonAct5Town, 863) // Completely broken!!
|
|
//v.mapEngine.GenerateMap(Map.RegionAct5IceCaves, 1038) // Completely broken!
|
|
//v.mapEngine.GenerateMap(Map.RegionAct5Siege, 879) // Completely broken!
|
|
//v.mapEngine.GenerateMap(Map.RegionAct5Lava, 1057) // Broken
|
|
//v.mapEngine.GenerateMap(Map.RegionAct5Barricade, 880) // Broken
|
|
|
|
},
|
|
}
|
|
}
|
|
|
|
func (v *MapEngineTest) Unload() {
|
|
|
|
}
|
|
|
|
func (v *MapEngineTest) Render(screen *ebiten.Image) {
|
|
v.mapEngine.Render(screen)
|
|
actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX
|
|
actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY
|
|
tileX, tileY := common.ScreenToIso(actualX, actualY)
|
|
subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2
|
|
subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2
|
|
curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY))
|
|
if curRegion == nil {
|
|
return
|
|
}
|
|
line := fmt.Sprintf("%d, %d (Tile %d.%d, %d.%d)",
|
|
int(math.Ceil(actualX)),
|
|
int(math.Ceil(actualY)),
|
|
int(math.Ceil(tileX))-curRegion.Rect.Left,
|
|
subtileX,
|
|
int(math.Ceil(tileY))-curRegion.Rect.Top,
|
|
subtileY,
|
|
)
|
|
ebitenutil.DebugPrintAt(screen, line, 5, 5)
|
|
ebitenutil.DebugPrintAt(screen, "Map: "+curRegion.Region.LevelType.Name, 5, 17)
|
|
ebitenutil.DebugPrintAt(screen, curRegion.Region.RegionPath, 5, 29)
|
|
}
|
|
|
|
func (v *MapEngineTest) Update(tickTime float64) {
|
|
if v.uiManager.KeyPressed(ebiten.KeyF8) {
|
|
if ebiten.IsVsyncEnabled() == true {
|
|
ebiten.SetVsyncEnabled(false)
|
|
} else {
|
|
ebiten.SetVsyncEnabled(true)
|
|
}
|
|
}
|
|
if v.uiManager.KeyPressed(ebiten.KeyDown) {
|
|
v.mapEngine.OffsetY -= tickTime * 800
|
|
}
|
|
if v.uiManager.KeyPressed(ebiten.KeyUp) {
|
|
v.mapEngine.OffsetY += tickTime * 800
|
|
}
|
|
if v.uiManager.KeyPressed(ebiten.KeyLeft) {
|
|
v.mapEngine.OffsetX += tickTime * 800
|
|
}
|
|
if v.uiManager.KeyPressed(ebiten.KeyRight) {
|
|
v.mapEngine.OffsetX -= tickTime * 800
|
|
}
|
|
}
|