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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-07-26 11:24:38 -04:00
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

43 lines
1.4 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// static check that Renderable implements Component
var _ akara.Component = &Renderable{}
// Renderable is a component that contains an embedded surface interface, which is used for rendering
type Renderable struct {
d2interface.Surface
}
// New returns a Renderable component. By default, it contains a nil instance.
func (*Renderable) New() akara.Component {
return &Renderable{}
}
// RenderableFactory is a wrapper for the generic component factory that returns Renderable component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Renderable.
type RenderableFactory struct {
Renderable *akara.ComponentFactory
}
// AddRenderable adds a Renderable component to the given entity and returns it
func (m *RenderableFactory) AddRenderable(id akara.EID) *Renderable {
return m.Renderable.Add(id).(*Renderable)
}
// GetRenderable returns the Renderable component for the given entity, and a bool for whether or not it exists
func (m *RenderableFactory) GetRenderable(id akara.EID) (*Renderable, bool) {
component, found := m.Renderable.Get(id)
if !found {
return nil, found
}
return component.(*Renderable), found
}