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OpenDiablo2/d2core/d2components/position.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

48 lines
1.4 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
)
// static check that Position implements Component
var _ akara.Component = &Position{}
// Position contains an embedded d2vector.Position, which is a vector with
// helper methods for translating between screen, isometric, tile, and sub-tile space.
type Position struct {
*d2vector.Position
}
// New creates a new Position. By default, the position is (0,0)
func (*Position) New() akara.Component {
p := d2vector.NewPosition(0, 0)
return &Position{
Position: &p,
}
}
// PositionFactory is a wrapper for the generic component factory that returns Position component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Position.
type PositionFactory struct {
Position *akara.ComponentFactory
}
// AddPosition adds a Position component to the given entity and returns it
func (m *PositionFactory) AddPosition(id akara.EID) *Position {
return m.Position.Add(id).(*Position)
}
// GetPosition returns the Position component for the given entity, and a bool for whether or not it exists
func (m *PositionFactory) GetPosition(id akara.EID) (*Position, bool) {
component, found := m.Position.Get(id)
if !found {
return nil, found
}
return component.(*Position), found
}