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OpenDiablo2/d2core/d2components/asset_palette.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

43 lines
1.3 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// static check that Palette implements Component
var _ akara.Component = &Palette{}
// Palette is a component that contains an embedded palette interface
type Palette struct {
d2interface.Palette
}
// New returns a new Palette component. By default, it contains a nil instance.
func (*Palette) New() akara.Component {
return &Palette{}
}
// PaletteFactory is a wrapper for the generic component factory that returns Palette component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Palette.
type PaletteFactory struct {
Palette *akara.ComponentFactory
}
// AddPalette adds a Palette component to the given entity and returns it
func (m *PaletteFactory) AddPalette(id akara.EID) *Palette {
return m.Palette.Add(id).(*Palette)
}
// GetPalette returns the Palette component for the given entity, and a bool for whether or not it exists
func (m *PaletteFactory) GetPalette(id akara.EID) (*Palette, bool) {
component, found := m.Palette.Get(id)
if !found {
return nil, found
}
return component.(*Palette), found
}