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https://github.com/OpenDiablo2/OpenDiablo2
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* component ID's are dynamically allocated now * removed `akara.BaseComponent` member from components * component declarations drastically reduced
43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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)
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// static check that Dt1 implements Component
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var _ akara.Component = &Dt1{}
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// Dt1 is a component that contains an embedded DT1 struct
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type Dt1 struct {
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*d2dt1.DT1
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}
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// New returns a Dt1 component. By default, it contains a nil instance.
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func (*Dt1) New() akara.Component {
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return &Dt1{}
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}
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// Dt1Factory is a wrapper for the generic component factory that returns Dt1 component instances.
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// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Dt1.
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type Dt1Factory struct {
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Dt1 *akara.ComponentFactory
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}
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// AddDt1 adds a Dt1 component to the given entity and returns it
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func (m *Dt1Factory) AddDt1(id akara.EID) *Dt1 {
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return m.Dt1.Add(id).(*Dt1)
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}
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// GetDt1 returns the Dt1 component for the given entity, and a bool for whether or not it exists
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func (m *Dt1Factory) GetDt1(id akara.EID) (*Dt1, bool) {
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component, found := m.Dt1.Get(id)
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if !found {
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return nil, found
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}
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return component.(*Dt1), found
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}
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