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https://github.com/OpenDiablo2/OpenDiablo2
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* component ID's are dynamically allocated now * removed `akara.BaseComponent` member from components * component declarations drastically reduced
43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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)
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// static check that Ds1 implements Component
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var _ akara.Component = &Ds1{}
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// Ds1 is a component that contains an embedded DS1 struct
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type Ds1 struct {
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*d2ds1.DS1
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}
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// New returns a Ds1 component. By default, it contains a nil instance.
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func (*Ds1) New() akara.Component {
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return &Ds1{}
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}
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// Ds1Factory is a wrapper for the generic component factory that returns Ds1 component instances.
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// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Ds1.
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type Ds1Factory struct {
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Ds1 *akara.ComponentFactory
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}
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// AddDs1 adds a Ds1 component to the given entity and returns it
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func (m *Ds1Factory) AddDs1(id akara.EID) *Ds1 {
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return m.Ds1.Add(id).(*Ds1)
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}
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// GetDs1 returns the Ds1 component for the given entity, and a bool for whether or not it exists
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func (m *Ds1Factory) GetDs1(id akara.EID) (*Ds1, bool) {
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component, found := m.Ds1.Get(id)
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if !found {
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return nil, found
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}
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return component.(*Ds1), found
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}
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