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* Take directions in the range of 0-63 * Shift direction handling in animation further back * Don't need to get the DCC direction here. Because it was added to animation. * Check direction is within range |
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.. | ||
animated_composite.go | ||
animated_entity.go | ||
camera.go | ||
engine.go | ||
hero.go | ||
map_entity.go | ||
missile.go | ||
npc.go | ||
region.go | ||
viewport.go |