mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 08:17:21 -04:00
1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
68 lines
1.5 KiB
Go
68 lines
1.5 KiB
Go
package d2core
|
|
|
|
import (
|
|
"log"
|
|
|
|
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
|
|
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
|
|
)
|
|
|
|
type InventoryItemWeapon struct {
|
|
inventorySizeX int
|
|
inventorySizeY int
|
|
itemName string
|
|
itemCode string
|
|
weaponClass string
|
|
weaponClassOffHand string
|
|
}
|
|
|
|
func GetWeaponItemByCode(code string) InventoryItemWeapon {
|
|
// TODO: Non-normal codes will fail here...
|
|
result := d2datadict.Weapons[code]
|
|
if result == nil {
|
|
log.Fatalf("Could not find weapon entry for code '%s'", code)
|
|
}
|
|
return InventoryItemWeapon{
|
|
inventorySizeX: result.InventoryWidth,
|
|
inventorySizeY: result.InventoryHeight,
|
|
itemName: result.Name,
|
|
itemCode: result.Code,
|
|
weaponClass: result.WeaponClass,
|
|
weaponClassOffHand: result.WeaponClass2Hand,
|
|
}
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetWeaponClass() string {
|
|
if v.itemCode == "" {
|
|
return "hth"
|
|
}
|
|
return v.weaponClass
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetWeaponClassOffHand() string {
|
|
if v.itemCode == "" {
|
|
return ""
|
|
}
|
|
return v.weaponClassOffHand
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetInventoryItemName() string {
|
|
return v.itemName
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetInventoryItemType() d2enum.InventoryItemType {
|
|
return d2enum.InventoryItemTypeWeapon
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetInventoryGridSize() (int, int) {
|
|
return v.inventorySizeX, v.inventorySizeY
|
|
}
|
|
|
|
func (v InventoryItemWeapon) Serialize() []byte {
|
|
return []byte{}
|
|
}
|
|
|
|
func (v InventoryItemWeapon) GetItemCode() string {
|
|
return v.itemCode
|
|
}
|