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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/d2core/d2ui/checkbox.go
Ziemas e2e8a303c2
Use our own DrawEffects enum for draw effects (#564)
* Add PushEffect, handle effects in renderer

* Set effects instead of blend

* Stop using PushCompositeMode, use PushEffect

* Remove remaining composite mode things
2020-07-08 21:57:35 -04:00

116 lines
2.4 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
type Checkbox struct {
x, y int
checkState bool
visible bool
width, height int
Image d2interface.Surface
checkedImage d2interface.Surface
onClick func()
enabled bool
}
func CreateCheckbox(renderer d2interface.Renderer, checkState bool) Checkbox {
result := Checkbox{
checkState: checkState,
visible: true,
width: 0,
height: 0,
enabled: true,
}
animation, _ := d2asset.LoadAnimation(d2resource.Checkbox, d2resource.PaletteFechar)
checkboxSprite, _ := LoadSprite(animation)
result.width, result.height, _ = checkboxSprite.GetFrameSize(0)
checkboxSprite.SetPosition(0, 0)
result.Image, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.Image, 1, 1, 0)
result.checkedImage, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1)
return result
}
func (v *Checkbox) Render(target d2interface.Surface) {
target.PushTranslation(v.x, v.y)
target.PushFilter(d2enum.FilterNearest)
defer target.PopN(2)
if v.checkState {
_ = target.Render(v.checkedImage)
} else {
_ = target.Render(v.Image)
}
}
func (v *Checkbox) Advance(elapsed float64) {
}
func (v *Checkbox) GetEnabled() bool {
return v.enabled
}
func (v *Checkbox) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v *Checkbox) SetPressed(_ bool) {
}
func (v *Checkbox) SetCheckState(checkState bool) {
v.checkState = checkState
}
func (v *Checkbox) GetCheckState() bool {
return v.checkState
}
func (v *Checkbox) GetPressed() bool {
return v.checkState
}
func (v *Checkbox) OnActivated(callback func()) {
v.onClick = callback
}
func (v *Checkbox) Activate() {
v.checkState = !v.checkState
if v.onClick == nil {
return
}
v.onClick()
}
func (v *Checkbox) GetPosition() (int, int) {
return v.x, v.y
}
func (v *Checkbox) GetSize() (int, int) {
return v.width, v.height
}
func (v *Checkbox) GetVisible() bool {
return v.visible
}
func (v *Checkbox) SetPosition(x int, y int) {
v.x = x
v.y = y
}
func (v *Checkbox) SetVisible(visible bool) {
v.visible = visible
}