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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2common/d2enum/weapon_class_string2enum.go
Intyre 9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00

55 lines
953 B
Go

// Code generated by "string2enum -samepkg -linecomment -type WeaponClass -output weapon_class_string2enum.go"; DO NOT EDIT.
package d2enum
import "fmt"
// WeaponClassFromString returns the WeaponClass enum corresponding to s.
func WeaponClassFromString(s string) WeaponClass {
if len(s) == 0 {
return 0
}
for i := range _WeaponClass_index[:len(_WeaponClass_index)-1] {
if s == _WeaponClass_name[_WeaponClass_index[i]:_WeaponClass_index[i+1]] {
return WeaponClass(i)
}
}
panic(fmt.Errorf("unable to locate WeaponClass enum corresponding to %q", s))
}
func _(s string) {
// Check for duplicate string values in type "WeaponClass".
switch s {
// 0
case "":
// 1
case "hth":
// 2
case "bow":
// 3
case "1hs":
// 4
case "1ht":
// 5
case "stf":
// 6
case "2hs":
// 7
case "2ht":
// 8
case "xbw":
// 9
case "1js":
// 10
case "1jt":
// 11
case "1ss":
// 12
case "1st":
// 13
case "ht1":
// 14
case "ht2":
}
}