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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-16 15:13:40 -04:00
OpenDiablo2/OpenDiablo2.Core/UI/CharacterPanel.cs
Kacper Drobny 862ea62b44 added slot switch in inventory (#41)
* refactoring of minipanel
* removed unnecessary fields
* panel location is now relative to the panel position
* adjusted inventory sprites
* added close button to panels
* added slot switch in inventory panel
2018-12-09 17:12:15 -03:00

69 lines
2.2 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Extensions;
using OpenDiablo2.Common.Interfaces;
using System;
using System.Drawing;
namespace OpenDiablo2.Core.UI
{
public sealed class CharacterPanel : ICharacterPanel
{
private readonly IRenderWindow renderWindow;
private readonly ISprite panelSprite;
private readonly IButton closeButton;
public event OnPanelClosedEvent OnPanelClosed;
public CharacterPanel(
IRenderWindow renderWindow,
Func<eButtonType, IButton> createButton)
{
this.renderWindow = renderWindow;
panelSprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Act1, FrameType.GetOffset(), true);
closeButton = createButton(eButtonType.Close);
closeButton.Location = panelSprite.Location + new Size(128, 388);
closeButton.OnActivate = () => OnPanelClosed?.Invoke(this);
}
public eButtonType PanelType => eButtonType.MinipanelCharacter;
public ePanelFrameType FrameType => ePanelFrameType.Left;
public void Update()
{
closeButton.Update();
}
public void Render()
{
renderWindow.Draw(panelSprite, 2, 2, 0);
closeButton.Render();
}
public void Dispose()
{
panelSprite.Dispose();
}
}
}