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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-24 14:04:17 -04:00
OpenDiablo2/OpenDiablo2.Core/ItemManager.cs
Diego M 443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00

46 lines
1.4 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Linq;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core
{
public sealed class ItemManager : IItemManager
{
private readonly IEngineDataManager engineDataManager;
public ItemManager(IEngineDataManager engineDataManager)
{
this.engineDataManager = engineDataManager;
}
public Item getItem(string code)
{
Item item = engineDataManager.Items.FirstOrDefault(x => x.Code == code);
return item;
}
public ItemInstance getItemInstance(string code)
{
return new ItemInstance(getItem(code));
}
}
}