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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-09 06:44:25 -04:00
OpenDiablo2/OpenDiablo2.Core
Diego M 443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
..
GameState Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
Map Engine Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
Properties Initial commit 2018-11-22 00:18:42 -05:00
UI Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
app.config Created ServiceBus project and moved interfaces to subfolders. 2018-11-29 22:12:40 -05:00
AutofacModule.cs Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-08 11:51:15 -05:00
Cache.cs Lots of optimizations. 2018-12-09 14:55:01 -05:00
EngineDataManager.cs Minor updates to map engine. 2018-12-10 21:43:06 -05:00
GameEngine.cs Forced 'north' map generation. Blood moore boundaries generated. 2018-12-10 00:24:25 -05:00
ItemManager.cs Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
MPQProvider.cs small refactoring (#39) 2018-12-08 19:21:52 -05:00
OpenDiablo2.Core.csproj Minor updates to map engine. 2018-12-10 21:43:06 -05:00
packages.config Minor updates to map engine. 2018-12-10 21:43:06 -05:00
ResourceManager.cs Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
TextDictionary.cs More refactoring 2018-12-08 13:31:50 -05:00