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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
02605227c3
* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object
43 lines
1.5 KiB
Go
43 lines
1.5 KiB
Go
// Code generated by "stringer -linecomment -type PlayerAnimationMode"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[AnimationModePlayerDeath-0]
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_ = x[AnimationModePlayerNeutral-1]
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_ = x[AnimationModePlayerWalk-2]
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_ = x[AnimationModePlayerRun-3]
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_ = x[AnimationModePlayerGetHit-4]
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_ = x[AnimationModePlayerTownNeutral-5]
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_ = x[AnimationModePlayerTownWalk-6]
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_ = x[AnimationModePlayerAttack1-7]
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_ = x[AnimationModePlayerAttack2-8]
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_ = x[AnimationModePlayerBlock-9]
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_ = x[AnimationModePlayerCast-10]
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_ = x[AnimationModePlayerThrow-11]
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_ = x[AnimationModePlayerKick-12]
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_ = x[AnimationModePlayerSkill1-13]
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_ = x[AnimationModePlayerSkill2-14]
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_ = x[AnimationModePlayerSkill3-15]
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_ = x[AnimationModePlayerSkill4-16]
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_ = x[AnimationModePlayerDead-17]
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_ = x[AnimationModePlayerSequence-18]
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_ = x[AnimationModePlayerKnockBack-19]
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}
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const _PlayerAnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGH"
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var _PlayerAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40}
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func (i PlayerAnimationMode) String() string {
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if i < 0 || i >= PlayerAnimationMode(len(_PlayerAnimationMode_index)-1) {
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return "PlayerAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _PlayerAnimationMode_name[_PlayerAnimationMode_index[i]:_PlayerAnimationMode_index[i+1]]
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}
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