mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-06 03:24:15 -04:00
* Working sound engine and sound environments * Clean up sounds.txt loader * Make global volume settings apply properly Als shuffle some stuff around * Reset sound engine on game unload
93 lines
1.7 KiB
Go
93 lines
1.7 KiB
Go
package d2common
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import (
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"bytes"
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"encoding/csv"
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"io"
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"log"
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"strconv"
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"strings"
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)
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// DataDictionary represents a data file (Excel)
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type DataDictionary struct {
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lookup map[string]int
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r *csv.Reader
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record []string
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Err error
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}
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// LoadDataDictionary loads the contents of a spreadsheet style txt file
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func LoadDataDictionary(buf []byte) *DataDictionary {
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cr := csv.NewReader(bytes.NewReader(buf))
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cr.Comma = '\t'
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cr.ReuseRecord = true
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fieldNames, err := cr.Read()
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if err != nil {
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panic(err)
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}
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data := &DataDictionary{
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lookup: make(map[string]int, len(fieldNames)),
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r: cr,
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}
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for i, name := range fieldNames {
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data.lookup[name] = i
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}
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return data
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}
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// Next reads the next row, skips Expansion lines or
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// returns false when the end of a file is reached or an error occurred
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func (d *DataDictionary) Next() bool {
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var err error
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d.record, err = d.r.Read()
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if err == io.EOF {
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return false
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} else if err != nil {
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d.Err = err
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return false
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}
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if d.record[0] == "Expansion" {
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return d.Next()
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}
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return true
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}
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// String gets a string from the given column
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func (d *DataDictionary) String(field string) string {
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return d.record[d.lookup[field]]
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}
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// Number gets a number for the given column
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func (d *DataDictionary) Number(field string) int {
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n, err := strconv.Atoi(d.String(field))
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if err != nil {
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return 0
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}
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return n
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}
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// List splits a delimited list from the given column
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func (d *DataDictionary) List(field string) []string {
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str := d.String(field)
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return strings.Split(str, ",")
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}
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// Bool gets a bool value for the given column
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func (d *DataDictionary) Bool(field string) bool {
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n := d.Number(field)
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if n > 1 {
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log.Panic("Bool on non-bool field ", field)
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}
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return n == 1
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}
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