mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 06:16:27 -05:00
109 lines
2.2 KiB
Go
109 lines
2.2 KiB
Go
package d2config
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import (
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"encoding/json"
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"log"
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"os"
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"path"
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)
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// Config holds the configuration from config.json
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var Config *Configuration //nolint:gochecknoglobals // Currently global by design
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// Configuration defines the configuration for the engine, loaded from config.json
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type Configuration struct {
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MpqLoadOrder []string
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Language string
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MpqPath string
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TicksPerSecond int
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FpsCap int
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SfxVolume float64
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BgmVolume float64
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FullScreen bool
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RunInBackground bool
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VsyncEnabled bool
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Backend string
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}
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// Load loads a configuration object from disk
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func Load() error {
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Config = new(Configuration)
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return Config.Load()
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}
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// Load loads a configuration object from disk
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func (c *Configuration) Load() error {
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configPaths := []string{
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defaultConfigPath(),
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localConfigPath(),
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}
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for _, configPath := range configPaths {
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log.Printf("loading configuration file from %s...", configPath)
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if _, err := os.Stat(configPath); os.IsNotExist(err) {
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continue
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}
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configFile, err := os.Open(path.Clean(configPath))
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if err != nil {
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return err
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}
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if err := json.NewDecoder(configFile).Decode(&Config); err != nil {
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return err
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}
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if err := configFile.Close(); err != nil {
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return err
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}
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return nil
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}
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log.Println("failed to load configuration file, saving default configuration...")
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Config = defaultConfig()
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return Config.Save()
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}
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// Save saves the configuration object to disk
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func (c *Configuration) Save() error {
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configPath := defaultConfigPath()
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log.Printf("saving configuration file to %s...", configPath)
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configDir := path.Dir(configPath)
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if err := os.MkdirAll(configDir, 0750); err != nil {
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return err
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}
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configFile, err := os.Create(configPath)
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if err != nil {
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return err
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}
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buf, err := json.MarshalIndent(Config, "", " ")
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if err != nil {
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return err
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}
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if _, err := configFile.Write(buf); err != nil {
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return err
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}
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return configFile.Close()
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}
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func defaultConfigPath() string {
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if configDir, err := os.UserConfigDir(); err == nil {
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return path.Join(configDir, "OpenDiablo2", "config.json")
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}
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return localConfigPath()
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}
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func localConfigPath() string {
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return path.Join(path.Dir(os.Args[0]), "config.json")
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}
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