mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 16:27:18 -04:00
1afd86005e
* Replaced old repo path with org path. * Added editorconfig. Fixed line endings to LF. * Fixed travis build badge path
569 lines
26 KiB
Go
569 lines
26 KiB
Go
package Scenes
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import (
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"image"
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"github.com/OpenDiablo2/OpenDiablo2/Common"
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"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
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"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
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"github.com/OpenDiablo2/OpenDiablo2/Sound"
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"github.com/OpenDiablo2/OpenDiablo2/UI"
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"github.com/hajimehoshi/ebiten"
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)
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type HeroStance int
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const (
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HeroStanceIdle HeroStance = 0
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HeroStanceIdleSelected HeroStance = 1
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HeroStanceApproaching HeroStance = 2
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HeroStanceSelected HeroStance = 3
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HeroStanceRetreating HeroStance = 4
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)
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type HeroRenderInfo struct {
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Stance HeroStance
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IdleSprite *Common.Sprite
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IdleSelectedSprite *Common.Sprite
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ForwardWalkSprite *Common.Sprite
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ForwardWalkSpriteOverlay *Common.Sprite
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SelectedSprite *Common.Sprite
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SelectedSpriteOverlay *Common.Sprite
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BackWalkSprite *Common.Sprite
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BackWalkSpriteOverlay *Common.Sprite
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SelectionBounds image.Rectangle
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SelectSfx *Sound.SoundEffect
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DeselectSfx *Sound.SoundEffect
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}
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type SelectHeroClass struct {
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uiManager *UI.Manager
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soundManager *Sound.Manager
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fileProvider Common.FileProvider
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sceneProvider SceneProvider
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bgImage *Common.Sprite
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campfire *Common.Sprite
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headingLabel *UI.Label
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heroClassLabel *UI.Label
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heroDesc1Label *UI.Label
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heroDesc2Label *UI.Label
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heroDesc3Label *UI.Label
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heroRenderInfo map[Common.Hero]*HeroRenderInfo
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selectedHero Common.Hero
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exitButton *UI.Button
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}
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func CreateSelectHeroClass(
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fileProvider Common.FileProvider,
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sceneProvider SceneProvider,
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uiManager *UI.Manager, soundManager *Sound.Manager,
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) *SelectHeroClass {
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result := &SelectHeroClass{
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uiManager: uiManager,
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sceneProvider: sceneProvider,
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fileProvider: fileProvider,
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soundManager: soundManager,
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heroRenderInfo: make(map[Common.Hero]*HeroRenderInfo),
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selectedHero: Common.HeroNone,
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}
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return result
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}
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func (v *SelectHeroClass) Load() []func() {
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v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
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return []func(){
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func() {
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v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, PaletteDefs.Fechar)
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v.bgImage.MoveTo(0, 0)
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},
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func() {
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v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
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fontWidth, _ := v.headingLabel.GetSize()
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v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.Alignment = UI.LabelAlignCenter
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},
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func() {
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v.heroClassLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
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v.heroClassLabel.Alignment = UI.LabelAlignCenter
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v.heroClassLabel.MoveTo(400, 65)
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},
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func() {
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v.heroDesc1Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc1Label.Alignment = UI.LabelAlignCenter
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v.heroDesc1Label.MoveTo(400, 100)
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},
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func() {
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v.heroDesc2Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc2Label.Alignment = UI.LabelAlignCenter
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v.heroDesc2Label.MoveTo(400, 115)
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},
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func() {
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v.heroDesc3Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc3Label.Alignment = UI.LabelAlignCenter
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v.heroDesc3Label.MoveTo(400, 130)
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},
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func() {
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v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, PaletteDefs.Fechar)
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v.campfire.MoveTo(380, 335)
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v.campfire.Animate = true
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v.campfire.Blend = true
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},
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func() {
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v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
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v.exitButton.MoveTo(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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v.uiManager.AddWidget(v.exitButton)
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},
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func() {
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v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianDeselect),
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}
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v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, PaletteDefs.Fechar),
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image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressDeselect),
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}
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v.heroRenderInfo[Common.HeroSorceress].IdleSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, PaletteDefs.Fechar),
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image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerDeselect),
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}
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v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinDeselect),
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}
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v.heroRenderInfo[Common.HeroPaladin].IdleSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonDeselect),
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}
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v.heroRenderInfo[Common.HeroAmazon].IdleSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinDeselect),
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}
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v.heroRenderInfo[Common.HeroAssassin].IdleSprite.MoveTo(231, 365)
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v.heroRenderInfo[Common.HeroAssassin].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
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v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
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v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
|
|
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
func() {
|
|
v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{
|
|
HeroStanceIdle,
|
|
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, PaletteDefs.Fechar),
|
|
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, PaletteDefs.Fechar),
|
|
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, PaletteDefs.Fechar),
|
|
nil,
|
|
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, PaletteDefs.Fechar),
|
|
nil,
|
|
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, PaletteDefs.Fechar),
|
|
nil,
|
|
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
|
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidSelect),
|
|
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidDeselect),
|
|
}
|
|
v.heroRenderInfo[Common.HeroDruid].IdleSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[Common.HeroDruid].IdleSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
|
|
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) Unload() {
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) onExitButtonClicked() {
|
|
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
|
|
}
|
|
|
|
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
|
|
v.bgImage.DrawSegments(screen, 4, 3, 0)
|
|
v.headingLabel.Draw(screen)
|
|
if v.selectedHero != Common.HeroNone {
|
|
v.heroClassLabel.Draw(screen)
|
|
v.heroDesc1Label.Draw(screen)
|
|
v.heroDesc2Label.Draw(screen)
|
|
v.heroDesc3Label.Draw(screen)
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
v.campfire.Draw(screen)
|
|
}
|
|
|
|
func (v *SelectHeroClass) Update(tickTime float64) {
|
|
canSelect := true
|
|
for _, info := range v.heroRenderInfo {
|
|
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
|
|
canSelect = false
|
|
break
|
|
}
|
|
}
|
|
allIdle := true
|
|
for heroType, data := range v.heroRenderInfo {
|
|
if allIdle && data.Stance != HeroStanceIdle {
|
|
allIdle = false
|
|
}
|
|
v.updateHeroSelectionHover(heroType, canSelect)
|
|
}
|
|
if v.selectedHero != Common.HeroNone && allIdle {
|
|
v.selectedHero = Common.HeroNone
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroSelectionHover(hero Common.Hero, canSelect bool) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case HeroStanceApproaching:
|
|
if renderInfo.ForwardWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = HeroStanceSelected
|
|
renderInfo.SelectedSprite.ResetAnimation()
|
|
if renderInfo.SelectedSpriteOverlay != nil {
|
|
renderInfo.SelectedSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
return
|
|
case HeroStanceRetreating:
|
|
if renderInfo.BackWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = HeroStanceIdle
|
|
renderInfo.IdleSprite.ResetAnimation()
|
|
}
|
|
return
|
|
}
|
|
if !canSelect {
|
|
return
|
|
}
|
|
if renderInfo.Stance == HeroStanceSelected {
|
|
return
|
|
}
|
|
mouseX := v.uiManager.CursorX
|
|
mouseY := v.uiManager.CursorY
|
|
b := renderInfo.SelectionBounds
|
|
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
|
if mouseHover && v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
|
|
// showEntryUi = true;
|
|
renderInfo.Stance = HeroStanceApproaching
|
|
renderInfo.ForwardWalkSprite.ResetAnimation()
|
|
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
|
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
for _, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != HeroStanceSelected {
|
|
continue
|
|
}
|
|
heroInfo.SelectSfx.Stop()
|
|
heroInfo.DeselectSfx.Play()
|
|
heroInfo.Stance = HeroStanceRetreating
|
|
heroInfo.BackWalkSprite.ResetAnimation()
|
|
if heroInfo.BackWalkSpriteOverlay != nil {
|
|
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
renderInfo.SelectSfx.Play()
|
|
|
|
return
|
|
}
|
|
|
|
if mouseHover {
|
|
renderInfo.Stance = HeroStanceIdleSelected
|
|
} else {
|
|
renderInfo.Stance = HeroStanceIdle
|
|
}
|
|
|
|
if v.selectedHero == Common.HeroNone && mouseHover {
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
}
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero Common.Hero) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case HeroStanceIdle:
|
|
renderInfo.IdleSprite.Draw(screen)
|
|
case HeroStanceIdleSelected:
|
|
renderInfo.IdleSelectedSprite.Draw(screen)
|
|
case HeroStanceApproaching:
|
|
renderInfo.ForwardWalkSprite.Draw(screen)
|
|
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
|
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
case HeroStanceSelected:
|
|
renderInfo.SelectedSprite.Draw(screen)
|
|
if renderInfo.SelectedSpriteOverlay != nil {
|
|
renderInfo.SelectedSpriteOverlay.Draw(screen)
|
|
}
|
|
case HeroStanceRetreating:
|
|
renderInfo.BackWalkSprite.Draw(screen)
|
|
if renderInfo.BackWalkSpriteOverlay != nil {
|
|
renderInfo.BackWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroText() {
|
|
switch v.selectedHero {
|
|
case Common.HeroNone:
|
|
return
|
|
case Common.HeroBarbarian:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharbar"))
|
|
v.setDescLabels("#1709")
|
|
case Common.HeroNecromancer:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharnec"))
|
|
v.setDescLabels("#1704")
|
|
case Common.HeroPaladin:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharpal"))
|
|
v.setDescLabels("#1711")
|
|
case Common.HeroAssassin:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharass"))
|
|
v.setDescLabels("#305")
|
|
case Common.HeroSorceress:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharsor"))
|
|
v.setDescLabels("#1710")
|
|
case Common.HeroAmazon:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partycharama"))
|
|
v.setDescLabels("#1698")
|
|
case Common.HeroDruid:
|
|
v.heroClassLabel.SetText(Common.TranslateString("partychardru"))
|
|
v.setDescLabels("#304")
|
|
}
|
|
/*
|
|
if (selectedHero == null)
|
|
return;
|
|
|
|
switch (selectedHero.Value)
|
|
{
|
|
|
|
}
|
|
|
|
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
|
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
|
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
|
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
|
*/
|
|
}
|
|
|
|
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
|
heroDesc := Common.TranslateString(descKey)
|
|
parts := Common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
|
if len(parts) > 1 {
|
|
v.heroDesc1Label.SetText(parts[0])
|
|
} else {
|
|
v.heroDesc1Label.SetText("")
|
|
}
|
|
if len(parts) > 1 {
|
|
v.heroDesc2Label.SetText(parts[1])
|
|
} else {
|
|
v.heroDesc2Label.SetText("")
|
|
}
|
|
if len(parts) > 2 {
|
|
v.heroDesc3Label.SetText(parts[2])
|
|
} else {
|
|
v.heroDesc3Label.SetText("")
|
|
}
|
|
}
|