mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 16:27:18 -04:00
01a48d8720
* Fixed LevelTypes load * Update ResourcePaths.go * Added DCC loading support * Added animation data. Fixed bitshift version compile issue. * Fixed another go build error * Initial support for object rendering
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package Common
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
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)
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// PaletteRGB represents a color in a palette
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type PaletteRGB struct {
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R, G, B uint8
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}
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// PaletteType represents a palette
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type PaletteRec struct {
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Name PaletteDefs.PaletteType
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Colors [256]PaletteRGB
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}
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var Palettes map[PaletteDefs.PaletteType]PaletteRec
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// CreatePalette creates a palette
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func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
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result := PaletteRec{Name: name}
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for i := 0; i <= 255; i++ {
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result.Colors[i] = PaletteRGB{
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B: data[i*3],
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G: data[(i*3)+1],
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R: data[(i*3)+2],
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}
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}
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return result
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}
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func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) {
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Palettes = make(map[PaletteDefs.PaletteType]PaletteRec)
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for _, pal := range []string{
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"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
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"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
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} {
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filePath := `data\global\palette\` + pal + `\pal.dat`
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paletteName := PaletteDefs.PaletteType(pal)
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palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath))
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Palettes[paletteName] = palette
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}
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log.Printf("Loaded %d palettes", len(Palettes))
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}
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