mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
d6c9748fef
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
101 lines
3.0 KiB
Go
101 lines
3.0 KiB
Go
package d2records
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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const (
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numPropertiesOnSetItem = 9
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numBonusPropertiesOnSetItem = 5
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bonusToken1 = "a"
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bonusToken2 = "b"
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propCodeFmt = "prop%d"
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propParamFmt = "par%d"
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propMinFmt = "min%d"
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propMaxFmt = "max%d"
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bonusCodeFmt = "aprop%d%s"
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bonusParamFmt = "apar%d%s"
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bonusMinFmt = "amin%d%s"
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bonusMaxFmt = "amax%d%s"
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)
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// SetItemProperty is describes a property of a set item
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type SetItemProperty = PropertyDescriptor
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// Loadrecords loads all of the SetItemRecords from records.txt
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func setItemLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(map[string]*SetItemRecord)
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for d.Next() {
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record := &SetItemRecord{
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SetItemKey: d.String("index"),
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SetKey: d.String("set"),
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ItemCode: d.String("item"),
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Rarity: d.Number("rarity"),
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QualityLevel: d.Number("lvl"),
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RequiredLevel: d.Number("lvl req"),
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CharacterPaletteTransform: d.Number("chrtransform"),
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InventoryPaletteTransform: d.Number("invtransform"),
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InvFile: d.String("invfile"),
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FlippyFile: d.String("flippyfile"),
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DropSound: d.String("dropsound"),
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DropSfxFrame: d.Number("dropsfxframe"),
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UseSound: d.String("usesound"),
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CostMult: d.Number("cost mult"),
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CostAdd: d.Number("cost add"),
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AddFn: d.Number("add func"),
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}
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// normal properties
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props := [numPropertiesOnSetItem]*SetItemProperty{}
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for idx := 0; idx < numPropertiesOnSetItem; idx++ {
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num := idx + 1
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props[idx] = &SetItemProperty{
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d.String(fmt.Sprintf(propCodeFmt, num)),
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d.String(fmt.Sprintf(propParamFmt, num)),
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d.Number(fmt.Sprintf(propMinFmt, num)),
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d.Number(fmt.Sprintf(propMaxFmt, num)),
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}
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}
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// set bonus properties
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bonus1 := [numBonusPropertiesOnSetItem]*SetItemProperty{}
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bonus2 := [numBonusPropertiesOnSetItem]*SetItemProperty{}
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for idx := 0; idx < numBonusPropertiesOnSetItem; idx++ {
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num := idx + 1
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bonus1[idx] = &SetItemProperty{
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d.String(fmt.Sprintf(bonusCodeFmt, num, bonusToken1)),
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d.String(fmt.Sprintf(bonusParamFmt, num, bonusToken1)),
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d.Number(fmt.Sprintf(bonusMinFmt, num, bonusToken1)),
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d.Number(fmt.Sprintf(bonusMaxFmt, num, bonusToken1)),
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}
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bonus2[idx] = &SetItemProperty{
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d.String(fmt.Sprintf(bonusCodeFmt, num, bonusToken2)),
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d.String(fmt.Sprintf(bonusParamFmt, num, bonusToken2)),
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d.Number(fmt.Sprintf(bonusMinFmt, num, bonusToken2)),
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d.Number(fmt.Sprintf(bonusMaxFmt, num, bonusToken2)),
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}
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}
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record.Properties = props
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records[record.SetItemKey] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Item.SetItems = records
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r.Logger.Infof("Loaded %d SetItem records", len(records))
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return nil
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}
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