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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
10 lines
151 B
Go
10 lines
151 B
Go
package d2enum
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// RenderType defines the type of rendering engine to use
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type RenderType int
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// Render types
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const (
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Ebiten RenderType = iota + 1
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)
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