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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
20 lines
865 B
Go
20 lines
865 B
Go
package d2enum
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//go:generate stringer -linecomment -type ObjectAnimationMode -output object_animation_mode_string.go
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//go:generate string2enum -samepkg -linecomment -type ObjectAnimationMode -output object_animation_mode_string2enum.go
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// ObjectAnimationMode represents object animation modes
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type ObjectAnimationMode int
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// Object animation modes
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const (
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ObjectAnimationModeNeutral ObjectAnimationMode = iota // NU
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ObjectAnimationModeOperating // OP
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ObjectAnimationModeOpened // ON
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ObjectAnimationModeSpecial1 // S1
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ObjectAnimationModeSpecial2 // S2
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ObjectAnimationModeSpecial3 // S3
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ObjectAnimationModeSpecial4 // S4
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ObjectAnimationModeSpecial5 // S5
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)
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