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d56c4387ff
* delint_d2networking not sure what to do about lint error G110 on calls to `io.Copy`, warns about gzip compression bomb possibility, leaving those. all todo's have been left. * removed duplicate const
25 lines
833 B
Go
25 lines
833 B
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// PlayerDisconnectRequestPacket contains a player ID and game state.
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// It is sent by a remote client to close the connection (leave a game).
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type PlayerDisconnectRequestPacket struct {
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ID string `json:"id"`
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PlayerState *d2player.PlayerState `json:"gameState"` // TODO: remove this? It isn't used.
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}
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// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
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// PlayerDisconnectRequestPacket with the given ID.
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func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.PlayerDisconnectionNotification,
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PacketData: PlayerDisconnectRequestPacket{
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ID: id,
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},
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}
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}
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