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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-20 15:37:31 -05:00
gravestench d4efe67052 more ecs work
* updated alpha component init logic
* added loading screen scene (not yet implemented)
* scene object factory now creates a set of basic components for sprites
2020-12-07 12:44:11 -08:00

65 lines
1.6 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
)
// static check that AlphaComponent implements Component
var _ akara.Component = &AlphaComponent{}
// static check that AlphaMap implements ComponentMap
var _ akara.ComponentMap = &AlphaMap{}
// AlphaComponent is a component that contains an embedded cof struct
type AlphaComponent struct {
*akara.BaseComponent
Alpha float64
}
// AlphaMap is a map of entity ID's to Alpha
type AlphaMap struct {
*akara.BaseComponentMap
}
// AddAlpha adds a new AlphaComponent for the given entity id and returns it.
// this is a convenience method for the generic Add method, as it returns a
// *AlphaComponent instead of an akara.Component
func (cm *AlphaMap) AddAlpha(id akara.EID) *AlphaComponent {
c := cm.Add(id).(*AlphaComponent)
c.Alpha = 1
return c
}
// GetAlpha returns the AlphaComponent associated with the given entity id
func (cm *AlphaMap) GetAlpha(id akara.EID) (*AlphaComponent, bool) {
entry, found := cm.Get(id)
if entry == nil {
return nil, false
}
return entry.(*AlphaComponent), found
}
// Alpha is a convenient reference to be used as a component identifier
var Alpha = newAlpha() // nolint:gochecknoglobals // global by design
func newAlpha() akara.Component {
return &AlphaComponent{
BaseComponent: akara.NewBaseComponent(AlphaCID, newAlpha, newAlphaMap),
}
}
func newAlphaMap() akara.ComponentMap {
baseComponent := akara.NewBaseComponent(AlphaCID, newAlpha, newAlphaMap)
baseMap := akara.NewBaseComponentMap(baseComponent)
cm := &AlphaMap{
BaseComponentMap: baseMap,
}
return cm
}