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https://github.com/OpenDiablo2/OpenDiablo2
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* adding animdata loader * utility methods, more tests, export record struct - added methods for fps and frame duration calculation to the AnimationDataRecord - exported AnimationDataRecord - split the various structs into their own files - added getter methods for retrieving records by name - added tests for the new utility methods
24 lines
672 B
Go
24 lines
672 B
Go
package d2animdata
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// AnimationDataRecord represents a single record from the AnimData.d2 file
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type AnimationDataRecord struct {
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name string
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framesPerDirection uint32
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speed uint16
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events map[int]AnimationEvent
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}
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// FPS returns the frames per second for this animation record
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func (r *AnimationDataRecord) FPS() float64 {
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speedf := float64(r.speed)
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divisorf := float64(speedDivisor)
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basef := float64(speedBaseFPS)
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return basef * speedf / divisorf
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}
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// FrameDurationMS returns the duration in milliseconds that a frame is displayed
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func (r *AnimationDataRecord) FrameDurationMS() float64 {
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return milliseconds / r.FPS()
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}
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