mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-26 12:06:24 -05:00
be354f139b
* removing objects records from d2datadict * removing Overlay singleton from d2datadict * remove PetTypes singleton from d2datadict * remove PlayerClass singleton from d2datadict * removed PlrModes singleton from d2datadict * removed Properties singleton from d2datadict * removed ItemQuality singleton from d2datadict * removed RarePrefix and RareSuffix singletons from d2datadict * removed States singleton from d2datadict * removed Runewords singleton from d2datadict * removed Sets and SetItems singletons from d2datadict * remoed Shrines singleton from d2datadict * removed UniqueItems singleton from d2datadict * removed SuperUniques singleton from d2datadict * removed TreasureClass singleton from d2datadict * removed UniqueAppellation singleton from d2datadict * removed d2datadict * removed data dict init from d2app, this has moved to asset manager init
641 lines
16 KiB
Go
641 lines
16 KiB
Go
// Package d2app contains the OpenDiablo2 application shell
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package d2app
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import (
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"bytes"
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"container/ring"
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"errors"
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"fmt"
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"image"
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"image/gif"
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"image/png"
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"log"
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"os"
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"runtime"
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"runtime/pprof"
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"strconv"
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"strings"
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"sync"
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"github.com/pkg/profile"
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"golang.org/x/image/colornames"
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"gopkg.in/alecthomas/kingpin.v2"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2script"
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)
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// these are used for debug print info
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const (
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fpsX, fpsY = 5, 565
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memInfoX, memInfoY = 670, 5
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debugLineHeight = 16
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errMsgPadding = 20
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)
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// App represents the main application for the engine
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type App struct {
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lastTime float64
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lastScreenAdvance float64
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showFPS bool
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timeScale float64
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captureState captureState
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capturePath string
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captureFrames []*image.RGBA
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gitBranch string
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gitCommit string
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asset *d2asset.AssetManager
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inputManager d2interface.InputManager
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terminal d2interface.Terminal
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scriptEngine *d2script.ScriptEngine
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audio d2interface.AudioProvider
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renderer d2interface.Renderer
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screen *d2screen.ScreenManager
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ui *d2ui.UIManager
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tAllocSamples *ring.Ring
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guiManager *d2gui.GuiManager
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}
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type bindTerminalEntry struct {
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name string
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description string
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action interface{}
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}
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const (
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bytesToMegabyte = 1024 * 1024
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nSamplesTAlloc = 100
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debugPopN = 6
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)
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// Create creates a new instance of the application
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func Create(gitBranch, gitCommit string,
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inputManager d2interface.InputManager,
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terminal d2interface.Terminal,
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scriptEngine *d2script.ScriptEngine,
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audio d2interface.AudioProvider,
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renderer d2interface.Renderer,
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asset *d2asset.AssetManager,
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) *App {
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uiManager := d2ui.NewUIManager(asset, renderer, inputManager, audio)
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result := &App{
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gitBranch: gitBranch,
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gitCommit: gitCommit,
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inputManager: inputManager,
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terminal: terminal,
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scriptEngine: scriptEngine,
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audio: audio,
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renderer: renderer,
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ui: uiManager,
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asset: asset,
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tAllocSamples: createZeroedRing(nSamplesTAlloc),
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}
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if result.gitBranch == "" {
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result.gitBranch = "Local Build"
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}
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return result
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}
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// Run executes the application and kicks off the entire game process
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func (a *App) Run() error {
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profileOption := kingpin.Flag("profile", "Profiles the program, one of (cpu, mem, block, goroutine, trace, thread, mutex)").String()
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kingpin.Parse()
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if len(*profileOption) > 0 {
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profiler := enableProfiler(*profileOption)
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if profiler != nil {
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defer profiler.Stop()
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}
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}
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windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", a.gitBranch)
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// If we fail to initialize, we will show the error screen
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if err := a.initialize(); err != nil {
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if gameErr := a.renderer.Run(updateInitError, 800, 600, windowTitle); gameErr != nil {
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return gameErr
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}
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return err
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}
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a.ToMainMenu()
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if err := a.renderer.Run(a.update, 800, 600, windowTitle); err != nil {
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return err
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}
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return nil
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}
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func (a *App) initialize() error {
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a.timeScale = 1.0
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a.lastTime = d2util.Now()
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a.lastScreenAdvance = a.lastTime
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a.renderer.SetWindowIcon("d2logo.png")
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a.terminal.BindLogger()
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terminalActions := [...]bindTerminalEntry{
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{"dumpheap", "dumps the heap to pprof/heap.pprof", a.dumpHeap},
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{"fullscreen", "toggles fullscreen", a.toggleFullScreen},
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{"capframe", "captures a still frame", a.setupCaptureFrame},
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{"capgifstart", "captures an animation (start)", a.startAnimationCapture},
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{"capgifstop", "captures an animation (stop)", a.stopAnimationCapture},
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{"vsync", "toggles vsync", a.toggleVsync},
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{"fps", "toggle fps counter", a.toggleFpsCounter},
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{"timescale", "set scalar for elapsed time", a.setTimeScale},
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{"quit", "exits the game", a.quitGame},
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{"screen-gui", "enters the gui playground screen", a.enterGuiPlayground},
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{"js", "eval JS scripts", a.evalJS},
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}
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for idx := range terminalActions {
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action := &terminalActions[idx]
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if err := a.terminal.BindAction(action.name, action.description, action.action); err != nil {
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log.Fatal(err)
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}
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}
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var err error
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a.guiManager, err = d2gui.CreateGuiManager(a.asset, a.inputManager)
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if err != nil {
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return err
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}
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a.screen = d2screen.NewScreenManager(a.ui, a.guiManager)
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config := d2config.Config
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a.audio.SetVolumes(config.BgmVolume, config.SfxVolume)
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if err := a.loadStrings(); err != nil {
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return err
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}
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a.ui.Initialize()
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return nil
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}
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func (a *App) loadStrings() error {
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tablePaths := []string{
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d2resource.PatchStringTable,
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d2resource.ExpansionStringTable,
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d2resource.StringTable,
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}
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for _, tablePath := range tablePaths {
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data, err := a.asset.LoadFile(tablePath)
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if err != nil {
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return err
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}
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d2tbl.LoadTextDictionary(data)
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}
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return nil
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}
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func (a *App) renderDebug(target d2interface.Surface) error {
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if !a.showFPS {
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return nil
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}
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vsyncEnabled := a.renderer.GetVSyncEnabled()
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fps := a.renderer.CurrentFPS()
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cx, cy := a.renderer.GetCursorPos()
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target.PushTranslation(fpsX, fpsY)
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target.DrawTextf("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
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target.Pop()
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var m runtime.MemStats
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runtime.ReadMemStats(&m)
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target.PushTranslation(memInfoX, memInfoY)
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target.DrawTextf("Alloc " + strconv.FormatInt(int64(m.Alloc)/bytesToMegabyte, 10))
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target.PushTranslation(0, debugLineHeight)
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target.DrawTextf("TAlloc/s " + strconv.FormatFloat(a.allocRate(m.TotalAlloc, fps), 'f', 2, 64))
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target.PushTranslation(0, debugLineHeight)
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target.DrawTextf("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/bytesToMegabyte), 10))
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target.PushTranslation(0, debugLineHeight)
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target.DrawTextf("HeapSys " + strconv.FormatInt(int64(m.HeapSys/bytesToMegabyte), 10))
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target.PushTranslation(0, debugLineHeight)
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target.DrawTextf("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
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target.PushTranslation(0, debugLineHeight)
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target.DrawTextf("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
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target.PopN(debugPopN)
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return nil
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}
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func (a *App) renderCapture(target d2interface.Surface) error {
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cleanupCapture := func() {
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a.captureState = captureStateNone
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a.capturePath = ""
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a.captureFrames = nil
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}
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switch a.captureState {
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case captureStateFrame:
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defer cleanupCapture()
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if err := a.doCaptureFrame(target); err != nil {
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return err
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}
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case captureStateGif:
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a.doCaptureGif(target)
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case captureStateNone:
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if len(a.captureFrames) > 0 {
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defer cleanupCapture()
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if err := a.convertFramesToGif(); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func (a *App) render(target d2interface.Surface) error {
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if err := a.screen.Render(target); err != nil {
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return err
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}
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a.ui.Render(target)
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if err := a.guiManager.Render(target); err != nil {
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return err
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}
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if err := a.renderDebug(target); err != nil {
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return err
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}
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if err := a.renderCapture(target); err != nil {
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return err
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}
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if err := a.terminal.Render(target); err != nil {
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return err
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}
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return nil
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}
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func (a *App) advance(elapsed, elapsedUnscaled, current float64) error {
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elapsedLastScreenAdvance := (current - a.lastScreenAdvance) * a.timeScale
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a.lastScreenAdvance = current
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if err := a.screen.Advance(elapsedLastScreenAdvance); err != nil {
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return err
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}
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a.ui.Advance(elapsed)
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if err := a.inputManager.Advance(elapsed, current); err != nil {
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return err
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}
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if err := a.guiManager.Advance(elapsed); err != nil {
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return err
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}
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if err := a.terminal.Advance(elapsedUnscaled); err != nil {
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return err
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}
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return nil
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}
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func (a *App) update(target d2interface.Surface) error {
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currentTime := d2util.Now()
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elapsedTimeUnscaled := currentTime - a.lastTime
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elapsedTime := elapsedTimeUnscaled * a.timeScale
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a.lastTime = currentTime
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if err := a.advance(elapsedTime, elapsedTimeUnscaled, currentTime); err != nil {
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return err
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}
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if err := a.render(target); err != nil {
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return err
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}
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if target.GetDepth() > 0 {
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return errors.New("detected surface stack leak")
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}
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return nil
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}
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func (a *App) allocRate(totalAlloc uint64, fps float64) float64 {
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a.tAllocSamples.Value = totalAlloc
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a.tAllocSamples = a.tAllocSamples.Next()
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deltaAllocPerFrame := float64(totalAlloc-a.tAllocSamples.Value.(uint64)) / nSamplesTAlloc
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return deltaAllocPerFrame * fps / bytesToMegabyte
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}
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func (a *App) dumpHeap() {
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if _, err := os.Stat("./pprof/"); os.IsNotExist(err) {
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if err := os.Mkdir("./pprof/", 0750); err != nil {
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log.Fatal(err)
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}
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}
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fileOut, _ := os.Create("./pprof/heap.pprof")
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if err := pprof.WriteHeapProfile(fileOut); err != nil {
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log.Fatal(err)
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}
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if err := fileOut.Close(); err != nil {
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log.Fatal(err)
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}
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}
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func (a *App) evalJS(code string) {
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val, err := a.scriptEngine.Eval(code)
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if err != nil {
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a.terminal.OutputErrorf("%s", err)
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return
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}
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log.Printf("%s", val)
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}
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func (a *App) toggleFullScreen() {
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fullscreen := !a.renderer.IsFullScreen()
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a.renderer.SetFullScreen(fullscreen)
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a.terminal.OutputInfof("fullscreen is now: %v", fullscreen)
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}
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func (a *App) setupCaptureFrame(path string) {
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a.captureState = captureStateFrame
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a.capturePath = path
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a.captureFrames = nil
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}
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func (a *App) doCaptureFrame(target d2interface.Surface) error {
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fp, err := os.Create(a.capturePath)
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if err != nil {
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return err
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}
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defer func() {
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if err := fp.Close(); err != nil {
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log.Fatal(err)
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}
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}()
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screenshot := target.Screenshot()
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if err := png.Encode(fp, screenshot); err != nil {
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return err
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}
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log.Printf("saved frame to %s", a.capturePath)
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return nil
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}
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func (a *App) doCaptureGif(target d2interface.Surface) {
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screenshot := target.Screenshot()
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a.captureFrames = append(a.captureFrames, screenshot)
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}
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func (a *App) convertFramesToGif() error {
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fp, err := os.Create(a.capturePath)
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if err != nil {
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return err
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}
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defer func() {
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if err := fp.Close(); err != nil {
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log.Fatal(err)
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}
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}()
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var (
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framesTotal = len(a.captureFrames)
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framesPal = make([]*image.Paletted, framesTotal)
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frameDelays = make([]int, framesTotal)
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framesPerCPU = framesTotal / runtime.NumCPU()
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)
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var waitGroup sync.WaitGroup
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for i := 0; i < framesTotal; i += framesPerCPU {
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waitGroup.Add(1)
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go func(start, end int) {
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defer waitGroup.Done()
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for j := start; j < end; j++ {
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var buffer bytes.Buffer
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if err := gif.Encode(&buffer, a.captureFrames[j], nil); err != nil {
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panic(err)
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}
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framePal, err := gif.Decode(&buffer)
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if err != nil {
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panic(err)
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}
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framesPal[j] = framePal.(*image.Paletted)
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frameDelays[j] = 5
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}
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}(i, d2math.MinInt(i+framesPerCPU, framesTotal))
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}
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waitGroup.Wait()
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if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
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return err
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}
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log.Printf("saved animation to %s", a.capturePath)
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return nil
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}
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func (a *App) startAnimationCapture(path string) {
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a.captureState = captureStateGif
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a.capturePath = path
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a.captureFrames = nil
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}
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func (a *App) stopAnimationCapture() {
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a.captureState = captureStateNone
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}
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func (a *App) toggleVsync() {
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vsync := !a.renderer.GetVSyncEnabled()
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a.renderer.SetVSyncEnabled(vsync)
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a.terminal.OutputInfof("vsync is now: %v", vsync)
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}
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func (a *App) toggleFpsCounter() {
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a.showFPS = !a.showFPS
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a.terminal.OutputInfof("fps counter is now: %v", a.showFPS)
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}
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func (a *App) setTimeScale(timeScale float64) {
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if timeScale <= 0 {
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a.terminal.OutputErrorf("invalid time scale value")
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} else {
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a.terminal.OutputInfof("timescale changed from %f to %f", a.timeScale, timeScale)
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a.timeScale = timeScale
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}
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}
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func (a *App) quitGame() {
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os.Exit(0)
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}
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func (a *App) enterGuiPlayground() {
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a.screen.SetNextScreen(d2gamescreen.CreateGuiTestMain(a.renderer, a.guiManager, a.asset))
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}
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func createZeroedRing(n int) *ring.Ring {
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r := ring.New(n)
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for i := 0; i < n; i++ {
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r.Value = uint64(0)
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r = r.Next()
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}
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return r
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}
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func enableProfiler(profileOption string) interface{ Stop() } {
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var options []func(*profile.Profile)
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switch strings.ToLower(strings.Trim(profileOption, " ")) {
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case "cpu":
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log.Printf("CPU profiling is enabled.")
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options = append(options, profile.CPUProfile)
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case "mem":
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log.Printf("Memory profiling is enabled.")
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|
|
options = append(options, profile.MemProfile)
|
|
case "block":
|
|
log.Printf("Block profiling is enabled.")
|
|
|
|
options = append(options, profile.BlockProfile)
|
|
case "goroutine":
|
|
log.Printf("Goroutine profiling is enabled.")
|
|
|
|
options = append(options, profile.GoroutineProfile)
|
|
case "trace":
|
|
log.Printf("Trace profiling is enabled.")
|
|
|
|
options = append(options, profile.TraceProfile)
|
|
case "thread":
|
|
log.Printf("Thread creation profiling is enabled.")
|
|
|
|
options = append(options, profile.ThreadcreationProfile)
|
|
case "mutex":
|
|
log.Printf("Mutex profiling is enabled.")
|
|
|
|
options = append(options, profile.MutexProfile)
|
|
}
|
|
|
|
options = append(options, profile.ProfilePath("./pprof/"))
|
|
|
|
if len(options) > 1 {
|
|
return profile.Start(options...)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func updateInitError(target d2interface.Surface) error {
|
|
_ = target.Clear(colornames.Darkred)
|
|
|
|
target.PushTranslation(errMsgPadding, errMsgPadding)
|
|
target.DrawTextf(`Could not find the MPQ files in the directory:
|
|
%s\nPlease put the files and re-run the game.`, d2config.Config.MpqPath)
|
|
|
|
return nil
|
|
}
|
|
|
|
// ToMainMenu forces the game to transition to the Main Menu
|
|
func (a *App) ToMainMenu() {
|
|
buildInfo := d2gamescreen.BuildInfo{Branch: a.gitBranch, Commit: a.gitCommit}
|
|
|
|
mainMenu, err := d2gamescreen.CreateMainMenu(a, a.asset, a.renderer, a.inputManager, a.audio, a.ui, buildInfo)
|
|
if err != nil {
|
|
log.Print(err)
|
|
return
|
|
}
|
|
|
|
a.screen.SetNextScreen(mainMenu)
|
|
}
|
|
|
|
// ToSelectHero forces the game to transition to the Select Hero (create character) screen
|
|
func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
|
|
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, host)
|
|
if err != nil {
|
|
log.Print(err)
|
|
return
|
|
}
|
|
|
|
a.screen.SetNextScreen(selectHero)
|
|
}
|
|
|
|
// ToCreateGame forces the game to transition to the Create Game screen
|
|
func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.ClientConnectionType, host string) {
|
|
gameClient, _ := d2client.Create(connType, a.asset, a.scriptEngine)
|
|
|
|
if err := gameClient.Open(host, filePath); err != nil {
|
|
// TODO an error screen should be shown in this case
|
|
fmt.Printf("can not connect to the host: %s", host)
|
|
}
|
|
|
|
a.screen.SetNextScreen(d2gamescreen.CreateGame(a, a.asset, a.ui, a.renderer, a.inputManager,
|
|
a.audio, gameClient, a.terminal, a.guiManager))
|
|
}
|
|
|
|
// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
|
|
func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
|
|
characterSelect := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
|
|
a.audio, a.ui, connType, connHost)
|
|
|
|
a.screen.SetNextScreen(characterSelect)
|
|
}
|
|
|
|
// ToMapEngineTest forces the game to transition to the map engine test screen
|
|
func (a *App) ToMapEngineTest(region, level int) {
|
|
met, err := d2gamescreen.CreateMapEngineTest(region, level, a.asset, a.terminal, a.renderer, a.inputManager, a.audio, a.screen)
|
|
if err != nil {
|
|
return
|
|
log.Print(err)
|
|
}
|
|
|
|
a.screen.SetNextScreen(met)
|
|
}
|
|
|
|
// ToCredits forces the game to transition to the credits screen
|
|
func (a *App) ToCredits() {
|
|
a.screen.SetNextScreen(d2gamescreen.CreateCredits(a, a.asset, a.renderer, a.ui))
|
|
}
|