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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-22 21:14:18 -04:00
OpenDiablo2/d2networking/d2client
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
d2clientconnectiontype delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
d2localclient delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
d2remoteclient delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
doc.go Tidy remote_client_connection.go and resolve lint warnings (#522) 2020-07-02 16:29:28 -04:00
game_client.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
server_connection.go Tidy remote_client_connection.go and resolve lint warnings (#522) 2020-07-02 16:29:28 -04:00