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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-16 08:18:19 -04:00
OpenDiablo2/d2game/d2gamescreen
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
blizzard_intro.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
character_select.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
credits.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
escape_menu.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
game.go Smooth camera targetting (#607) 2020-07-18 23:37:35 -04:00
gui_testing.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
main_menu.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
map_engine_testing.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
navigate.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00
select_hero_class.go removed most lint errors in d2gamescreen, except for map_engine_testing.go (#603) 2020-07-18 09:54:10 -04:00