1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-03 07:07:25 -05:00
OpenDiablo2/d2core/d2map/d2mapgen
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
d2wilderness D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00
act1_overworld.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
doc.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00