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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-07 18:57:18 -05:00
OpenDiablo2/d2core/d2map/d2mapentity
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
animated_entity.go mapEntity.Step() benchmark and improvements. (#593) 2020-07-16 12:06:08 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
map_entity_test.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
map_entity.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
missile.go Implemented Position in Path and PathTile (#605) 2020-07-18 18:07:13 -04:00
npc.go Implemented Position in Path and PathTile (#605) 2020-07-18 18:07:13 -04:00
player.go delint_d2networking (#599) 2020-07-17 22:11:16 -04:00