mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-28 13:06:55 -05:00
1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
58 lines
1.2 KiB
Go
58 lines
1.2 KiB
Go
package d2core
|
|
|
|
import (
|
|
"log"
|
|
|
|
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
|
|
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
|
|
)
|
|
|
|
type InventoryItemArmor struct {
|
|
inventorySizeX int
|
|
inventorySizeY int
|
|
itemName string
|
|
itemCode string
|
|
armorClass string
|
|
}
|
|
|
|
func GetArmorItemByCode(code string) InventoryItemArmor {
|
|
result := d2datadict.Armors[code]
|
|
if result == nil {
|
|
log.Fatalf("Could not find armor entry for code '%s'", code)
|
|
}
|
|
return InventoryItemArmor{
|
|
inventorySizeX: result.InventoryWidth,
|
|
inventorySizeY: result.InventoryHeight,
|
|
itemName: result.Name,
|
|
itemCode: result.Code,
|
|
armorClass: "lit", // TODO: Where does this come from?
|
|
}
|
|
}
|
|
|
|
func (v InventoryItemArmor) GetArmorClass() string {
|
|
if v.itemCode == "" {
|
|
return "lit"
|
|
}
|
|
return v.armorClass
|
|
}
|
|
|
|
func (v InventoryItemArmor) GetInventoryItemName() string {
|
|
return v.itemName
|
|
}
|
|
|
|
func (v InventoryItemArmor) GetInventoryItemType() d2enum.InventoryItemType {
|
|
return d2enum.InventoryItemTypeArmor
|
|
}
|
|
|
|
func (v InventoryItemArmor) GetInventoryGridSize() (int, int) {
|
|
return v.inventorySizeX, v.inventorySizeY
|
|
}
|
|
|
|
func (v InventoryItemArmor) Serialize() []byte {
|
|
return []byte{}
|
|
}
|
|
|
|
func (v InventoryItemArmor) GetItemCode() string {
|
|
return v.itemCode
|
|
}
|