mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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69 lines
1.8 KiB
Go
69 lines
1.8 KiB
Go
package Sound
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import (
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"github.com/essial/OpenDiablo2/Common"
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"strings"
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)
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// SoundEntry represents a sound entry
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type SoundEntry struct {
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Handle string
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Index int
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FileName string
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Volume byte
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GroupSize uint8
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Loop bool
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FadeIn uint8
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FadeOut uint8
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DeferInst uint8
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StopInst uint8
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Duration uint8
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Compound int8
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Reverb bool
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Falloff uint8
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Cache uint8
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AsyncOnly bool
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Priority uint8
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Stream uint8
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Stereo uint8
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Tracking uint8
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Solo uint8
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MusicVol uint8
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Block1 int
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Block2 int
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Block3 int
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}
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// CreateSoundEntry creates a sound entry based on a sound row on sounds.txt
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func CreateSoundEntry(soundLine string) SoundEntry {
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props := strings.Split(soundLine, "\t")
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result := SoundEntry{
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Handle: props[0],
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Index: Common.StringToInt(props[1]),
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FileName: props[2],
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Volume: Common.StringToUint8(props[3]),
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GroupSize: Common.StringToUint8(props[4]),
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Loop: Common.StringToUint8(props[5]) == 1,
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FadeIn: Common.StringToUint8(props[6]),
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FadeOut: Common.StringToUint8(props[7]),
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DeferInst: Common.StringToUint8(props[8]),
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StopInst: Common.StringToUint8(props[9]),
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Duration: Common.StringToUint8(props[10]),
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Compound: Common.StringToInt8(props[11]),
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Reverb: Common.StringToUint8(props[12]) == 1,
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Falloff: Common.StringToUint8(props[13]),
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Cache: Common.StringToUint8(props[14]),
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AsyncOnly: Common.StringToUint8(props[15]) == 1,
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Priority: Common.StringToUint8(props[16]),
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Stream: Common.StringToUint8(props[17]),
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Stereo: Common.StringToUint8(props[18]),
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Tracking: Common.StringToUint8(props[19]),
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Solo: Common.StringToUint8(props[20]),
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MusicVol: Common.StringToUint8(props[21]),
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Block1: Common.StringToInt(props[22]),
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Block2: Common.StringToInt(props[23]),
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Block3: Common.StringToInt(props[24]),
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}
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return result
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}
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