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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-08 03:07:18 -05:00
OpenDiablo2/d2common/d2astar/path_test.go
dk 18003a8543
fixed lint errors in d2astar (#533)
* fixed lint errors in d2astar

* Update astar.go
2020-07-03 18:33:14 -04:00

137 lines
4.2 KiB
Go

package d2astar
// path_test.go contains the high level tests without the testing
// implementation. testPath is used to check the calculated path distance is
// what we're expecting.
import (
"math"
"testing"
)
// testPath takes a string encoded world, decodes it, calculates a path and
// checks the expected distance matches. An expectedDist of -1 expects that no
// path will be found.
func testPath(worldInput string, t *testing.T, expectedDist float64) {
world := ParseWorld(worldInput)
t.Logf("Input world\n%s", world.RenderPath([]Pather{}))
p, dist, found := Path(world.From(), world.To(), math.MaxFloat64)
if !found {
t.Log("Could not find a path")
} else {
t.Logf("Resulting path\n%s", world.RenderPath(p))
}
if !found && expectedDist >= 0 {
t.Fatal("Could not find a path")
}
if found && dist != expectedDist {
t.Fatalf("Expected dist to be %v but got %v", expectedDist, dist)
}
}
// TestStraightLine checks that having no obstacles results in a straight line
// path.
func TestStraightLine(t *testing.T) {
testPath(`
.....~......
.....MM.....
.F........T.
....MMM.....
............
`, t, 9)
}
// TestPathAroundMountain checks that having a round mountain in the path
// results in a path around the mountain.
func TestPathAroundMountain(t *testing.T) {
testPath(`
.....~......
.....MM.....
.F..MMMM..T.
....MMM.....
............
`, t, 13)
}
// TestBlocked checks that no path is returned when there is no possible path.
func TestBlocked(t *testing.T) {
testPath(`
............
.........XXX
.F.......XTX
.........XXX
............
`, t, -1)
}
// TestMaze checks that paths can double back on themselves to reach the goal.
func TestMaze(t *testing.T) {
testPath(`
FX.X........
.X...XXXX.X.
.X.X.X....X.
...X.X.XXXXX
.XX..X.....T
`, t, 27)
}
// TestMountainClimber checks that a path will choose to go over a mountain,
// which has a movement penalty of 3, if it's faster than going around the
// mountain.
func TestMountainClimber(t *testing.T) {
testPath(`
..F..M......
.....MM.....
....MMMM..T.
....MMM.....
............
`, t, 12)
}
// TestRiverSwimmer checks that the path will prefer to cross a river, which
// has a movement penalty of 2, over a mountain which has a movement penalty of
// 3.
func TestRiverSwimmer(t *testing.T) {
testPath(`
.....~......
.....~......
.F...X...T..
.....M......
.....M......
`, t, 11)
}
func BenchmarkLarge(b *testing.B) {
world := ParseWorld(`
F............................~.................................................
.............................~.................................................
........M...........X........~.................................................
.......MMM.........X.........~~................................................
........MM........X...........~................................................
.......MM........X............~................................................
................X.............~................................................
...............X..............~~...............................................
..............X................~...............................................
.............X.................~...X...............~...........................
............X.......................X..............~...........................
...........X.........................X.............~...........................
..........X..................~........X............~...........................
.........X...................~.........X...........~...........................
.............................~..........X..........~...............XXXXXXXXXXXX
............................~............X..........~..............X...X...X...
............................~.............X.........~......MMM.....X.X.X.X.X.X.
............................~..............X........~......MM......X.X.X.X.X.X.
............................~...............X.......~....MMMM......X.X.X.X.X.X.
...........................~.................X.....~......MMM......X.X.X.X.X.X.
..............................................X....~.......MM......X.X.X.X.X.X.
...............................................X...~.......M.........X...X...XT
`)
for i := 0; i < b.N; i++ {
Path(world.From(), world.To(), math.MaxFloat64)
}
}