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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 19:44:15 -04:00
OpenDiablo2/d2networking/d2netpacket/packet_update_server_info.go
Stephen Horan 2254e4b2a6
Networking Refactor (#698)
* Networking refactor

* Networking refactor

* Networking refactor

* Networking refactor

* Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder.

* Move game server connection handler to json decoder.

* Move game server connection handler to json decoder.
2020-08-09 20:32:47 -04:00

38 lines
1019 B
Go

package d2netpacket
import (
"encoding/json"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// UpdateServerInfoPacket contains the ID for a player and the map seed.
// It is sent by the server to synchronize these values on the client.
type UpdateServerInfoPacket struct {
Seed int64 `json:"seed"`
PlayerID string `json:"playerId"`
}
// CreateUpdateServerInfoPacket returns a NetPacket which declares an
// UpdateServerInfoPacket with the given player ID and map seed.
func CreateUpdateServerInfoPacket(seed int64, playerID string) NetPacket {
updateServerInfo := UpdateServerInfoPacket{
Seed: seed,
PlayerID: playerID,
}
b, _ := json.Marshal(updateServerInfo)
return NetPacket{
PacketType: d2netpackettype.UpdateServerInfo,
PacketData: b,
}
}
func UnmarshalUpdateServerInfo(packet []byte) (UpdateServerInfoPacket, error) {
var resp UpdateServerInfoPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}