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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-22 04:54:18 -04:00
OpenDiablo2/d2common/logger.go
lord 50d40fb5d3
D2loader (#714)
* adding logger implementation to d2common

* Adding file loader implementation

The file loader works in terms of `Sources` and `Assets`. A `Source` is
something like a filesystem that has a cache. An `Asset` is something
that implements `io.ReadSeeker` and has a few methods of its own.

There are currently `Source` implementations for MPQ archives and for the
host filesystem, meaning that one can specify a directory on the host fs to
load files from.

`Sources` are added to a loader with `loader.AddSource(path)`, where `path`
resolves somewhere on disk. In the case that the path points to an MPQ,
then an MPQ `Source` is created and added to the loader. If `path` resolves
to a directory, then a filesystem source is added.

Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the
sources are searched in the order that they were added.

* adding tests for d2common/logger_test.go

* adding tests and testdata for d2loader

* logger lint fixes, fixed missing test case

* minor edits, lint fixes, changes some comments, embedded Logger into Loader

* moved d2loader into d2common (I dont think it belonged in d2core)

* removed my simple cache implementation in favor of our existing cache in d2common
2020-09-08 15:45:26 -04:00

102 lines
1.7 KiB
Go

package d2common
import (
"fmt"
"io"
)
// LogLevel determines how verbose the logging is (higher is more verbose)
type LogLevel int
// Log levels
const (
LogLevelNone LogLevel = iota
LogLevelError
LogLevelWarning
LogLevelInfo
LogLevelDebug
)
// Log format strings for log levels
const (
LogFmtDebug = "[DEBUG] %s\n\r"
LogFmtInfo = "[INFO] %s\n\r"
LogFmtWarning = "[WARNING] %s\n\r"
LogFmtError = "[ERROR] %s\n\r"
)
// Logger is used to write log messages, and can have a log level to determine verbosity
type Logger struct {
io.Writer
level LogLevel
}
// SetLevel sets the log level
func (l *Logger) SetLevel(level LogLevel) {
l.level = level
}
// Debug logs a debug message
func (l *Logger) Debug(msg string) {
if l == nil {
return
}
l.print(LogLevelDebug, msg)
}
// Info logs an info message
func (l *Logger) Info(msg string) {
if l == nil {
return
}
l.print(LogLevelInfo, msg)
}
// Warning logs a warning message
func (l *Logger) Warning(msg string) {
if l == nil {
return
}
l.print(LogLevelWarning, msg)
}
// Error logs an error message
func (l *Logger) Error(msg string) {
if l == nil {
return
}
l.print(LogLevelError, msg)
}
func (l *Logger) print(level LogLevel, msg string) {
if l == nil || l.level < level {
return
}
fmtString := ""
switch level {
case LogLevelDebug:
fmtString = LogFmtDebug
case LogLevelInfo:
fmtString = LogFmtInfo
case LogLevelWarning:
fmtString = LogFmtWarning
case LogLevelError:
fmtString = LogFmtError
case LogLevelNone:
default:
return
}
_, _ = l.Write(format(fmtString, []byte(msg)))
}
func format(fmtStr string, fmtInput []byte) []byte {
return []byte(fmt.Sprintf(fmtStr, string(fmtInput)))
}