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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
31 lines
1.5 KiB
Go
31 lines
1.5 KiB
Go
package d2enum
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//go:generate stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go
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// PlayerAnimationMode represents player animation modes
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type PlayerAnimationMode int
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// Player animation modes
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const (
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PlayerAnimationModeDeath PlayerAnimationMode = iota // DT
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PlayerAnimationModeNeutral // NU
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PlayerAnimationModeWalk // WL
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PlayerAnimationModeRun // RN
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PlayerAnimationModeGetHit // GH
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PlayerAnimationModeTownNeutral // TN
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PlayerAnimationModeTownWalk // TW
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PlayerAnimationModeAttack1 // A1
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PlayerAnimationModeAttack2 // A2
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PlayerAnimationModeBlock // BL
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PlayerAnimationModeCast // SC
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PlayerAnimationModeThrow // TH
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PlayerAnimationModeKick // KK
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PlayerAnimationModeSkill1 // S1
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PlayerAnimationModeSkill2 // S2
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PlayerAnimationModeSkill3 // S3
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PlayerAnimationModeSkill4 // S4
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PlayerAnimationModeDead // DD
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PlayerAnimationModeSequence // GH
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PlayerAnimationModeKnockBack // GH
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)
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