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https://github.com/OpenDiablo2/OpenDiablo2
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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
41 lines
923 B
Go
41 lines
923 B
Go
// Code generated by "string2enum -samepkg -linecomment -type ObjectAnimationMode -output object_animation_mode_string2enum.go"; DO NOT EDIT.
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package d2enum
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import "fmt"
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// ObjectAnimationModeFromString returns the ObjectAnimationMode enum corresponding to s.
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func ObjectAnimationModeFromString(s string) ObjectAnimationMode {
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if len(s) == 0 {
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return 0
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}
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for i := range _ObjectAnimationMode_index[:len(_ObjectAnimationMode_index)-1] {
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if s == _ObjectAnimationMode_name[_ObjectAnimationMode_index[i]:_ObjectAnimationMode_index[i+1]] {
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return ObjectAnimationMode(i)
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}
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}
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panic(fmt.Errorf("unable to locate ObjectAnimationMode enum corresponding to %q", s))
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}
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func _(s string) {
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// Check for duplicate string values in type "ObjectAnimationMode".
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switch s {
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// 0
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case "NU":
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// 1
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case "OP":
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// 2
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case "ON":
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// 3
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case "S1":
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// 4
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case "S2":
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// 5
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case "S3":
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// 6
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case "S4":
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// 7
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case "S5":
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}
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}
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