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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
39 lines
1.4 KiB
Go
39 lines
1.4 KiB
Go
// Code generated by "stringer -linecomment -type MonsterAnimationMode -output monster_animation_mode_string.go"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[MonsterAnimationModeDeath-0]
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_ = x[MonsterAnimationModeNeutral-1]
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_ = x[MonsterAnimationModeWalk-2]
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_ = x[MonsterAnimationModeGetHit-3]
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_ = x[MonsterAnimationModeAttack1-4]
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_ = x[MonsterAnimationModeAttack2-5]
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_ = x[MonsterAnimationModeBlock-6]
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_ = x[MonsterAnimationModeCast-7]
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_ = x[MonsterAnimationModeSkill1-8]
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_ = x[MonsterAnimationModeSkill2-9]
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_ = x[MonsterAnimationModeSkill3-10]
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_ = x[MonsterAnimationModeSkill4-11]
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_ = x[MonsterAnimationModeDead-12]
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_ = x[MonsterAnimationModeKnockback-13]
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_ = x[MonsterAnimationModeSequence-14]
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_ = x[MonsterAnimationModeRun-15]
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}
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const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN"
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var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32}
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func (i MonsterAnimationMode) String() string {
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if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) {
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return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]]
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}
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