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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
21 lines
399 B
Go
21 lines
399 B
Go
package d2enum
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// LayerStreamType represents a layer stream type
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type LayerStreamType int
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// Layer stream types
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const (
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LayerStreamWall1 LayerStreamType = iota
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LayerStreamWall2
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LayerStreamWall3
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LayerStreamWall4
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LayerStreamOrientation1
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LayerStreamOrientation2
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LayerStreamOrientation3
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LayerStreamOrientation4
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LayerStreamFloor1
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LayerStreamFloor2
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LayerStreamShadow
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LayerStreamSubstitute
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)
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