mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
46 lines
926 B
Go
46 lines
926 B
Go
package d2enum
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import "log"
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//go:generate stringer -linecomment -type Hero
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//go:generate string2enum -samepkg -linecomment -type Hero
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// Hero is used for different types of hero's
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type Hero int
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// Heroes
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const (
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HeroNone Hero = iota //
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HeroBarbarian // Barbarian
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HeroNecromancer // Necromancer
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HeroPaladin // Paladin
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HeroAssassin // Assassin
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HeroSorceress // Sorceress
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HeroAmazon // Amazon
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HeroDruid // Druid
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)
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// GetToken returns a 2 letter token
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func (h Hero) GetToken() string {
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switch h {
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case HeroBarbarian:
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return "BA"
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case HeroNecromancer:
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return "NE"
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case HeroPaladin:
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return "PA"
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case HeroAssassin:
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return "AI"
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case HeroSorceress:
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return "SO"
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case HeroAmazon:
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return "AM"
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case HeroDruid:
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return "DZ"
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default:
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log.Fatalf("Unknown hero token: %d", h)
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}
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return ""
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}
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