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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
14 lines
265 B
Go
14 lines
265 B
Go
package d2enum
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// AnimationFrame represents a single frame of animation.
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type AnimationFrame int
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// AnimationFrame types
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const (
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AnimationFrameNoEvent AnimationFrame = iota
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AnimationFrameAttack
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AnimationFrameMissile
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AnimationFrameSound
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AnimationFrameSkill
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)
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