mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 16:27:18 -04:00
569 lines
26 KiB
Go
569 lines
26 KiB
Go
package scenes
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import (
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"image"
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"github.com/OpenDiablo2/OpenDiablo2/common"
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"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
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"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
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"github.com/OpenDiablo2/OpenDiablo2/sound"
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"github.com/OpenDiablo2/OpenDiablo2/ui"
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"github.com/hajimehoshi/ebiten"
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)
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type HeroStance int
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const (
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HeroStanceIdle HeroStance = 0
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HeroStanceIdleSelected HeroStance = 1
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HeroStanceApproaching HeroStance = 2
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HeroStanceSelected HeroStance = 3
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HeroStanceRetreating HeroStance = 4
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)
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type HeroRenderInfo struct {
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Stance HeroStance
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IdleSprite *common.Sprite
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IdleSelectedSprite *common.Sprite
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ForwardWalkSprite *common.Sprite
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ForwardWalkSpriteOverlay *common.Sprite
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SelectedSprite *common.Sprite
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SelectedSpriteOverlay *common.Sprite
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BackWalkSprite *common.Sprite
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BackWalkSpriteOverlay *common.Sprite
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SelectionBounds image.Rectangle
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SelectSfx *sound.SoundEffect
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DeselectSfx *sound.SoundEffect
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}
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type SelectHeroClass struct {
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uiManager *ui.Manager
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soundManager *sound.Manager
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fileProvider common.FileProvider
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sceneProvider SceneProvider
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bgImage *common.Sprite
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campfire *common.Sprite
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headingLabel *ui.Label
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heroClassLabel *ui.Label
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heroDesc1Label *ui.Label
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heroDesc2Label *ui.Label
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heroDesc3Label *ui.Label
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heroRenderInfo map[common.Hero]*HeroRenderInfo
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selectedHero common.Hero
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exitButton *ui.Button
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}
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func CreateSelectHeroClass(
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fileProvider common.FileProvider,
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sceneProvider SceneProvider,
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uiManager *ui.Manager, soundManager *sound.Manager,
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) *SelectHeroClass {
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result := &SelectHeroClass{
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uiManager: uiManager,
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sceneProvider: sceneProvider,
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fileProvider: fileProvider,
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soundManager: soundManager,
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heroRenderInfo: make(map[common.Hero]*HeroRenderInfo),
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selectedHero: common.HeroNone,
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}
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return result
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}
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func (v *SelectHeroClass) Load() []func() {
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v.soundManager.PlayBGM(resourcepaths.BGMTitle)
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return []func(){
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func() {
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v.bgImage = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBackground, palettedefs.Fechar)
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v.bgImage.MoveTo(0, 0)
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},
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func() {
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v.headingLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
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fontWidth, _ := v.headingLabel.GetSize()
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v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.Alignment = ui.LabelAlignCenter
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},
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func() {
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v.heroClassLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
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v.heroClassLabel.Alignment = ui.LabelAlignCenter
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v.heroClassLabel.MoveTo(400, 65)
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},
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func() {
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v.heroDesc1Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
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v.heroDesc1Label.Alignment = ui.LabelAlignCenter
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v.heroDesc1Label.MoveTo(400, 100)
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},
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func() {
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v.heroDesc2Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
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v.heroDesc2Label.Alignment = ui.LabelAlignCenter
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v.heroDesc2Label.MoveTo(400, 115)
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},
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func() {
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v.heroDesc3Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
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v.heroDesc3Label.Alignment = ui.LabelAlignCenter
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v.heroDesc3Label.MoveTo(400, 130)
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},
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func() {
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v.campfire = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectCampfire, palettedefs.Fechar)
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v.campfire.MoveTo(380, 335)
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v.campfire.Animate = true
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v.campfire.Blend = true
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},
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func() {
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v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
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v.exitButton.MoveTo(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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v.uiManager.AddWidget(v.exitButton)
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},
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func() {
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v.heroRenderInfo[common.HeroBarbarian] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalkOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianSelected, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianBackWalk, palettedefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianDeselect),
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}
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v.heroRenderInfo[common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
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v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
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v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[common.HeroSorceress] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalkOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelectedOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalkOverlay, palettedefs.Fechar),
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image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressDeselect),
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}
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v.heroRenderInfo[common.HeroSorceress].IdleSprite.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
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v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].SelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
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v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[common.HeroNecromancer] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalkOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelectedOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalkOverlay, palettedefs.Fechar),
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image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerDeselect),
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}
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v.heroRenderInfo[common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
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v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
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v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[common.HeroPaladin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalk, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalkOverlay, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinSelected, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinBackWalk, palettedefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinDeselect),
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}
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v.heroRenderInfo[common.HeroPaladin].IdleSprite.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
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v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].SelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
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v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[common.HeroAmazon] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonForwardWalk, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonSelected, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonBackWalk, palettedefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonDeselect),
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}
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v.heroRenderInfo[common.HeroAmazon].IdleSprite.MoveTo(100, 339)
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v.heroRenderInfo[common.HeroAmazon].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
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v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[common.HeroAmazon].SelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[common.HeroAssassin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselected, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselectedH, palettedefs.Fechar),
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinForwardWalk, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinSelected, palettedefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinBackWalk, palettedefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
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v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinSelect),
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v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinDeselect),
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}
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v.heroRenderInfo[common.HeroAssassin].IdleSprite.MoveTo(231, 365)
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v.heroRenderInfo[common.HeroAssassin].IdleSprite.Animate = true
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v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
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v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
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v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
|
|
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
func() {
|
|
v.heroRenderInfo[common.HeroDruid] = &HeroRenderInfo{
|
|
HeroStanceIdle,
|
|
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselected, palettedefs.Fechar),
|
|
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselectedH, palettedefs.Fechar),
|
|
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidForwardWalk, palettedefs.Fechar),
|
|
nil,
|
|
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidSelected, palettedefs.Fechar),
|
|
nil,
|
|
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidBackWalk, palettedefs.Fechar),
|
|
nil,
|
|
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
|
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidSelect),
|
|
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidDeselect),
|
|
}
|
|
v.heroRenderInfo[common.HeroDruid].IdleSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[common.HeroDruid].IdleSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
|
|
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[common.HeroDruid].SelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[common.HeroDruid].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) Unload() {
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) onExitButtonClicked() {
|
|
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
|
|
}
|
|
|
|
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
|
|
v.bgImage.DrawSegments(screen, 4, 3, 0)
|
|
v.headingLabel.Draw(screen)
|
|
if v.selectedHero != common.HeroNone {
|
|
v.heroClassLabel.Draw(screen)
|
|
v.heroDesc1Label.Draw(screen)
|
|
v.heroDesc2Label.Draw(screen)
|
|
v.heroDesc3Label.Draw(screen)
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
v.campfire.Draw(screen)
|
|
}
|
|
|
|
func (v *SelectHeroClass) Update(tickTime float64) {
|
|
canSelect := true
|
|
for _, info := range v.heroRenderInfo {
|
|
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
|
|
canSelect = false
|
|
break
|
|
}
|
|
}
|
|
allIdle := true
|
|
for heroType, data := range v.heroRenderInfo {
|
|
if allIdle && data.Stance != HeroStanceIdle {
|
|
allIdle = false
|
|
}
|
|
v.updateHeroSelectionHover(heroType, canSelect)
|
|
}
|
|
if v.selectedHero != common.HeroNone && allIdle {
|
|
v.selectedHero = common.HeroNone
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroSelectionHover(hero common.Hero, canSelect bool) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case HeroStanceApproaching:
|
|
if renderInfo.ForwardWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = HeroStanceSelected
|
|
renderInfo.SelectedSprite.ResetAnimation()
|
|
if renderInfo.SelectedSpriteOverlay != nil {
|
|
renderInfo.SelectedSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
return
|
|
case HeroStanceRetreating:
|
|
if renderInfo.BackWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = HeroStanceIdle
|
|
renderInfo.IdleSprite.ResetAnimation()
|
|
}
|
|
return
|
|
}
|
|
if !canSelect {
|
|
return
|
|
}
|
|
if renderInfo.Stance == HeroStanceSelected {
|
|
return
|
|
}
|
|
mouseX := v.uiManager.CursorX
|
|
mouseY := v.uiManager.CursorY
|
|
b := renderInfo.SelectionBounds
|
|
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
|
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
|
|
// showEntryUi = true;
|
|
renderInfo.Stance = HeroStanceApproaching
|
|
renderInfo.ForwardWalkSprite.ResetAnimation()
|
|
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
|
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
for _, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != HeroStanceSelected {
|
|
continue
|
|
}
|
|
heroInfo.SelectSfx.Stop()
|
|
heroInfo.DeselectSfx.Play()
|
|
heroInfo.Stance = HeroStanceRetreating
|
|
heroInfo.BackWalkSprite.ResetAnimation()
|
|
if heroInfo.BackWalkSpriteOverlay != nil {
|
|
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
renderInfo.SelectSfx.Play()
|
|
|
|
return
|
|
}
|
|
|
|
if mouseHover {
|
|
renderInfo.Stance = HeroStanceIdleSelected
|
|
} else {
|
|
renderInfo.Stance = HeroStanceIdle
|
|
}
|
|
|
|
if v.selectedHero == common.HeroNone && mouseHover {
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
}
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero common.Hero) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case HeroStanceIdle:
|
|
renderInfo.IdleSprite.Draw(screen)
|
|
case HeroStanceIdleSelected:
|
|
renderInfo.IdleSelectedSprite.Draw(screen)
|
|
case HeroStanceApproaching:
|
|
renderInfo.ForwardWalkSprite.Draw(screen)
|
|
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
|
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
case HeroStanceSelected:
|
|
renderInfo.SelectedSprite.Draw(screen)
|
|
if renderInfo.SelectedSpriteOverlay != nil {
|
|
renderInfo.SelectedSpriteOverlay.Draw(screen)
|
|
}
|
|
case HeroStanceRetreating:
|
|
renderInfo.BackWalkSprite.Draw(screen)
|
|
if renderInfo.BackWalkSpriteOverlay != nil {
|
|
renderInfo.BackWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroText() {
|
|
switch v.selectedHero {
|
|
case common.HeroNone:
|
|
return
|
|
case common.HeroBarbarian:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharbar"))
|
|
v.setDescLabels("#1709")
|
|
case common.HeroNecromancer:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharnec"))
|
|
v.setDescLabels("#1704")
|
|
case common.HeroPaladin:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharpal"))
|
|
v.setDescLabels("#1711")
|
|
case common.HeroAssassin:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharass"))
|
|
v.setDescLabels("#305")
|
|
case common.HeroSorceress:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharsor"))
|
|
v.setDescLabels("#1710")
|
|
case common.HeroAmazon:
|
|
v.heroClassLabel.SetText(common.TranslateString("partycharama"))
|
|
v.setDescLabels("#1698")
|
|
case common.HeroDruid:
|
|
v.heroClassLabel.SetText(common.TranslateString("partychardru"))
|
|
v.setDescLabels("#304")
|
|
}
|
|
/*
|
|
if (selectedHero == null)
|
|
return;
|
|
|
|
switch (selectedHero.Value)
|
|
{
|
|
|
|
}
|
|
|
|
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
|
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
|
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
|
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
|
*/
|
|
}
|
|
|
|
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
|
heroDesc := common.TranslateString(descKey)
|
|
parts := common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
|
if len(parts) > 1 {
|
|
v.heroDesc1Label.SetText(parts[0])
|
|
} else {
|
|
v.heroDesc1Label.SetText("")
|
|
}
|
|
if len(parts) > 1 {
|
|
v.heroDesc2Label.SetText(parts[1])
|
|
} else {
|
|
v.heroDesc2Label.SetText("")
|
|
}
|
|
if len(parts) > 2 {
|
|
v.heroDesc3Label.SetText(parts[2])
|
|
} else {
|
|
v.heroDesc3Label.SetText("")
|
|
}
|
|
}
|