mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-10 02:26:29 -05:00
102 lines
2.6 KiB
Go
102 lines
2.6 KiB
Go
package d2components
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import (
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"io"
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"github.com/gravestench/akara"
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)
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// static check that WavComponent implements Component
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var _ akara.Component = &WavComponent{}
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// static check that WavMap implements ComponentMap
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var _ akara.ComponentMap = &WavMap{}
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// WavComponent is a component that contains an embedded wav.Stream
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type WavComponent struct {
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Data io.ReadSeeker
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}
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// ID returns a unique identifier for the component type
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func (*WavComponent) ID() akara.ComponentID {
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return AssetWavCID
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}
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// NewMap returns a new component map for the component type
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func (*WavComponent) NewMap() akara.ComponentMap {
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return NewWavMap()
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}
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// Wav is a convenient reference to be used as a component identifier
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var Wav = (*WavComponent)(nil) // nolint:gochecknoglobals // global by design
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// NewWavMap creates a new map of entity ID's to Wav
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func NewWavMap() *WavMap {
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cm := &WavMap{
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components: make(map[akara.EID]*WavComponent),
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}
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return cm
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}
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// WavMap is a map of entity ID's to Wav
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type WavMap struct {
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world *akara.World
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components map[akara.EID]*WavComponent
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}
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// Init initializes the component map with the given world
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func (cm *WavMap) Init(world *akara.World) {
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cm.world = world
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}
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// ID returns a unique identifier for the component type
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func (*WavMap) ID() akara.ComponentID {
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return AssetWavCID
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}
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// NewMap returns a new component map for the component type
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func (*WavMap) NewMap() akara.ComponentMap {
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return NewWavMap()
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}
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// Add a new WavComponent for the given entity id, return that component.
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// If the entity already has a component, just return that one.
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func (cm *WavMap) Add(id akara.EID) akara.Component {
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if com, has := cm.components[id]; has {
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return com
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}
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cm.components[id] = &WavComponent{}
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cm.world.UpdateEntity(id)
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return cm.components[id]
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}
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// AddWav adds a new WavComponent for the given entity id and returns it.
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// If the entity already has a file type component, just return that one.
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// this is a convenience method for the generic Add method, as it returns a
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// *WavComponent instead of an akara.Component
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func (cm *WavMap) AddWav(id akara.EID) *WavComponent {
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return cm.Add(id).(*WavComponent)
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}
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// Get returns the component associated with the given entity id
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func (cm *WavMap) Get(id akara.EID) (akara.Component, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// GetWav returns the WavComponent associated with the given entity id
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func (cm *WavMap) GetWav(id akara.EID) (*WavComponent, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// Remove a component for the given entity id, return the component.
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func (cm *WavMap) Remove(id akara.EID) {
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delete(cm.components, id)
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cm.world.UpdateEntity(id)
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}
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