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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-10 02:26:29 -05:00
OpenDiablo2/d2core/d2asset
gravestench 8b1b6b9adc more work on ecs implementation
* removed d2common/d2scene, was not the right way to go.
* added components for animation, scale, main viewport, viewport filter
* added interface for scenes, which are extensions of akara.System
* BootStrap is now AppBootstrap, common to game clients and headless
server
* added generic BasicScene struct for common scene functionality
* added game object factory as a system, with single sprite factory
* added update counter system, shows how many times the world updates
per second
* integration test is now the game client test
2020-12-07 12:44:11 -08:00
..
animation.go Key binding menu (#918) 2020-11-13 12:03:30 -08:00
asset_manager_test.go more work on ecs implementation 2020-12-07 12:44:11 -08:00
asset_manager.go Updated some labels 2020-11-26 13:51:39 +01:00
composite.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
d2asset.go moved asset manager initialization logic to d2app (#905) 2020-11-07 23:08:25 -05:00
dc6_animation.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
dcc_animation.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
font.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00