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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 11:34:15 -04:00
OpenDiablo2/OpenDiablo2.Scenes/MainMenu.cs

115 lines
4.5 KiB
C#

using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace OpenDiablo2.Scenes
{
[Scene("Main Menu")]
public class MainMenu : IScene
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IRenderWindow renderWindow;
private readonly IPaletteProvider paletteProvider;
private readonly IMPQProvider mpqProvider;
private readonly IMouseInfoProvider mouseInfoProvider;
private readonly IMusicProvider musicProvider;
private float logoFrame;
private ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack, wideButton;
private IFont labelFont;
private ILabel versionLabel, urlLabel;
public MainMenu(
IRenderWindow renderWindow,
IPaletteProvider paletteProvider,
IMPQProvider mpqProvider,
IMouseInfoProvider mouseInfoProvider,
IMusicProvider musicProvider
)
{
this.renderWindow = renderWindow;
this.paletteProvider = paletteProvider;
this.mpqProvider = mpqProvider;
this.mouseInfoProvider = mouseInfoProvider;
backgroundSprite = renderWindow.LoadSprite(ResourcePaths.GameSelectScreen, Palettes.Sky);
diabloLogoLeft = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, Palettes.Units, new Point(400, 120));
diabloLogoRight = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireRight, Palettes.Units, new Point(400, 120));
diabloLogoLeftBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units, new Point(400, 120));
diabloLogoRightBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));
wideButton = renderWindow.LoadSprite("data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6", "ACT1");
labelFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
versionLabel = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.01 Pre-Alpha");
urlLabel = renderWindow.CreateLabel(labelFont, new Point(50, 569), "https://github.com/essial/OpenDiablo2/");
urlLabel.TextColor = Color.Magenta;
var loadingSprite = renderWindow.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading, new Point(300, 400));
renderWindow.Clear();
renderWindow.Draw(loadingSprite);
renderWindow.Sync();
musicProvider.LoadSong(mpqProvider.GetStream("data\\global\\music\\introedit.wav"));
// TODO: Fake loading for now, this should be in its own scene as we start loading real stuff
var r = new Random();
for (int i = 1; i < 10; i++)
{
renderWindow.Clear();
loadingSprite.Frame = i;
renderWindow.Draw(loadingSprite);
renderWindow.Sync();
Thread.Sleep(r.Next(150));
}
musicProvider.PlaySong();
}
public void Render()
{
// Render the background
renderWindow.Draw(backgroundSprite, 4, 3, 0);
// Render the flaming diablo 2 logo
renderWindow.Draw(diabloLogoLeftBlack, (int)((float)diabloLogoLeftBlack.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoRightBlack, (int)((float)diabloLogoRightBlack.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoLeft, (int)((float)diabloLogoLeft.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoRight, (int)((float)diabloLogoRight.TotalFrames * logoFrame));
// Render the text
renderWindow.Draw(versionLabel);
renderWindow.Draw(urlLabel);
// Render the UI buttons
wideButton.Location = new Point(264, 290);
renderWindow.Draw(wideButton, 2, 1, 0);
}
public void Update(long ms)
{
float seconds = ((float)ms / 1000f);
logoFrame += seconds;
while (logoFrame >= 1f)
logoFrame -= 1f;
}
public void Dispose()
{
}
}
}