mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow * ds1 refactor: test checks, if our methods sets all fields correctly * ds1 refactor: minor bugfixes * i don't remember what's this, but i commit it ;-) * ds1 refactor: reverted some pushed by mistake things Co-authored-by: M. Sz <mszeptuch@protonmail.com>
973 lines
22 KiB
Go
973 lines
22 KiB
Go
package d2ds1
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2path"
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)
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const (
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subType1 = 1
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subType2 = 2
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v2 = 2
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v3 = 3
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v4 = 4
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v7 = 7
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v8 = 8
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v9 = 9
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v10 = 10
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v12 = 12
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v13 = 13
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v14 = 14
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v15 = 15
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v16 = 16
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v18 = 18
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)
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const (
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wallZeroBitmask = 0xFFFFFF00
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wallZeroOffset = 8
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wallTypeBitmask = 0x000000FF
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)
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const (
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unknown1BytesCount = 8
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)
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// DS1 represents the "stamp" data that is used to build up maps.
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type DS1 struct {
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files []string // FilePtr table of file string pointers
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objects []Object // objects
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tiles [][]Tile // The tile data for the DS1
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substitutionGroups []SubstitutionGroup // Substitution groups for the DS1
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version int32 // The version of the DS1
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width int32 // Width of map, in # of tiles
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height int32 // Height of map, in # of tiles
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act int32 // Act, from 1 to 5. This tells which act table to use for the objects list
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substitutionType int32 // SubstitutionType (layer type): 0 if no layer, else type 1 or type 2
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numberOfWallLayers int32 // WallNum number of wall & orientation layers used
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numberOfFloorLayers int32 // number of floor layers used
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numberOfShadowLayers int32 // ShadowNum number of shadow layer used
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numberOfSubstitutionLayers int32 // SubstitutionNum number of substitution layer used
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// substitutionGroupsNum int32 // SubstitutionGroupsNum number of substitution groups, datas between objects & NPC paths
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dirty bool // when modifying tiles, need to perform upkeep on ds1 state
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unknown1 []byte
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layerStreamTypes []d2enum.LayerStreamType
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unknown2 uint32
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npcIndexes []int
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}
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// Files returns a list of file path strings.
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// These correspond to DT1 paths that this DS1 will use.
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func (ds1 *DS1) Files() []string {
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return ds1.files
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}
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// AddFile adds a file path to the list of file paths
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func (ds1 *DS1) AddFile(file string) {
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if ds1.files == nil {
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ds1.files = make([]string, 0)
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}
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ds1.files = append(ds1.files, file)
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}
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// RemoveFile removes a file from the files slice
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func (ds1 *DS1) RemoveFile(file string) error {
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for idx := range ds1.files {
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if ds1.files[idx] == file {
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ds1.files = append(ds1.files[:idx], ds1.files[idx+1:]...)
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return nil
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}
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}
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return fmt.Errorf("file %s not found", file)
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}
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// Objects returns the slice of objects found in this ds1
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func (ds1 *DS1) Objects() []Object {
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return ds1.objects
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}
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// AddObject adds an object to this ds1
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func (ds1 *DS1) AddObject(obj Object) {
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if ds1.objects == nil {
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ds1.objects = make([]Object, 0)
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}
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ds1.objects = append(ds1.objects, obj)
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}
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// RemoveObject removes the first equivalent object found in this ds1's object list
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func (ds1 *DS1) RemoveObject(obj Object) {
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for idx := range ds1.objects {
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if ds1.objects[idx].Equals(&obj) {
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ds1.objects = append(ds1.objects[:idx], ds1.objects[idx+1:]...)
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break
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}
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}
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}
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func defaultTiles() [][]Tile {
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return [][]Tile{{makeDefaultTile()}}
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}
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// Tiles returns the 2-dimensional (y,x) slice of tiles
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func (ds1 *DS1) Tiles() [][]Tile {
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if ds1.tiles == nil {
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ds1.SetTiles(defaultTiles())
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}
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return ds1.tiles
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}
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// SetTiles sets the 2-dimensional (y,x) slice of tiles for this ds1
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func (ds1 *DS1) SetTiles(tiles [][]Tile) {
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if len(tiles) == 0 {
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tiles = defaultTiles()
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}
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ds1.tiles = tiles
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ds1.layerStreamTypes = ds1.setupStreamLayerTypes()
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ds1.dirty = true
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ds1.update()
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}
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// Tile returns the tile at the given x,y tile coordinate (nil if x,y is out of bounds)
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func (ds1 *DS1) Tile(x, y int) *Tile {
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if ds1.dirty {
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ds1.update()
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}
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if y >= len(ds1.tiles) {
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return nil
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}
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if x >= len(ds1.tiles[y]) {
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return nil
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}
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return &ds1.tiles[y][x]
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}
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// SetTile sets the tile at the given tile x,y coordinates
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func (ds1 *DS1) SetTile(x, y int, t *Tile) {
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if ds1.Tile(x, y) == nil {
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return
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}
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ds1.tiles[y][x] = *t
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ds1.dirty = true
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}
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// Version returns the ds1's version
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func (ds1 *DS1) Version() int {
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return int(ds1.version)
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}
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// SetVersion sets the ds1's version
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func (ds1 *DS1) SetVersion(v int) {
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ds1.version = int32(v)
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}
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// Width returns te ds1's width
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func (ds1 *DS1) Width() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.width)
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}
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// SetWidth sets the ds1's width
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func (ds1 *DS1) SetWidth(w int) {
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if w <= 1 {
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w = 1
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}
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if int(ds1.width) == w {
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return
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}
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ds1.dirty = true // we know we're about to edit this ds1
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defer ds1.update()
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for rowIdx := range ds1.tiles {
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// if the row has too many tiles
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if len(ds1.tiles[rowIdx]) > w {
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// remove the extras
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ds1.tiles[rowIdx] = ds1.tiles[rowIdx][:w]
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}
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// if the row doesn't have enough tiles
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if len(ds1.tiles[rowIdx]) < w {
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// figure out how many more we need
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numNeeded := w - len(ds1.tiles[rowIdx])
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newTiles := make([]Tile, numNeeded)
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// make new default tiles
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for idx := range newTiles {
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newTiles[idx] = makeDefaultTile()
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}
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// add them to this ds1
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ds1.tiles[rowIdx] = append(ds1.tiles[rowIdx], newTiles...)
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}
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}
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ds1.width = int32(w)
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}
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// Height returns te ds1's height
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func (ds1 *DS1) Height() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.height)
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}
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// SetHeight sets the ds1's height
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func (ds1 *DS1) SetHeight(h int) {
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if h <= 1 {
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h = 1
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}
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if int(ds1.height) == h {
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return
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}
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if len(ds1.tiles) < h {
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ds1.dirty = true // we know we're about to edit this ds1
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defer ds1.update()
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// figure out how many more rows we need
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numRowsNeeded := h - len(ds1.tiles)
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newRows := make([][]Tile, numRowsNeeded)
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// populate the new rows with tiles
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for rowIdx := range newRows {
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newRows[rowIdx] = make([]Tile, ds1.width)
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for colIdx := range newRows[rowIdx] {
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newRows[rowIdx][colIdx] = makeDefaultTile()
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}
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}
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ds1.tiles = append(ds1.tiles, newRows...)
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}
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// if the ds1 has too many rows
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if len(ds1.tiles) > h {
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ds1.dirty = true // we know we're about to edit this ds1
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defer ds1.update()
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// remove the extras
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ds1.tiles = ds1.tiles[:h]
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}
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}
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// Size returns te ds1's size (width, height)
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func (ds1 *DS1) Size() (w, h int) {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.width), int(ds1.height)
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}
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// setSize force sets the ds1's size (width,height)
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func (ds1 *DS1) setSize(w, h int) {
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ds1.SetWidth(w)
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ds1.SetHeight(h)
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ds1.width, ds1.height = int32(w), int32(h)
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}
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// Act returns the ds1's act
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func (ds1 *DS1) Act() int {
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return int(ds1.act)
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}
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// SetAct sets the ds1's act
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func (ds1 *DS1) SetAct(act int) {
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if act < 0 {
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act = 0
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}
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ds1.act = int32(act)
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}
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// SubstitutionType returns the ds1's subtitution type
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func (ds1 *DS1) SubstitutionType() int {
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return int(ds1.substitutionType)
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}
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// SetSubstitutionType sets the ds1's subtitution type
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func (ds1 *DS1) SetSubstitutionType(t int) {
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ds1.substitutionType = int32(t)
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}
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// NumberOfWallLayers returns the number of wall layers per tile
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func (ds1 *DS1) NumberOfWallLayers() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.numberOfWallLayers)
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}
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// NumberOfFloorLayers returns the number of floor layers per tile
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func (ds1 *DS1) NumberOfFloorLayers() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.numberOfFloorLayers)
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}
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// NumberOfShadowLayers returns the number of shadow layers per tile
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func (ds1 *DS1) NumberOfShadowLayers() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.numberOfShadowLayers)
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}
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// NumberOfSubstitutionLayers returns the number of substitution layers per tile
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func (ds1 *DS1) NumberOfSubstitutionLayers() int {
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if ds1.dirty {
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ds1.update()
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}
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return int(ds1.numberOfSubstitutionLayers)
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}
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// SubstitutionGroups returns the number of wall layers per tile
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func (ds1 *DS1) SubstitutionGroups() []SubstitutionGroup {
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return ds1.substitutionGroups
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}
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// SetSubstitutionGroups sets the substitution groups for the ds1
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func (ds1 *DS1) SetSubstitutionGroups(groups []SubstitutionGroup) {
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ds1.substitutionGroups = groups
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}
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func (ds1 *DS1) update() {
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ds1.ensureAtLeastOneTile()
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ds1.enforceAllTileLayersMatch()
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ds1.updateLayerCounts()
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ds1.setSize(len(ds1.tiles[0]), len(ds1.tiles))
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ds1.dirty = false
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}
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func (ds1 *DS1) ensureAtLeastOneTile() {
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// guarantee at least one tile exists
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if len(ds1.tiles) == 0 {
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ds1.tiles = [][]Tile{{makeDefaultTile()}}
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}
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}
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func (ds1 *DS1) enforceAllTileLayersMatch() {
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}
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func (ds1 *DS1) updateLayerCounts() {
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t := ds1.tiles[0][0] // the one tile that is guaranteed to exist
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ds1.numberOfFloorLayers = int32(len(t.Floors))
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ds1.numberOfShadowLayers = int32(len(t.Shadows))
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ds1.numberOfWallLayers = int32(len(t.Walls))
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ds1.numberOfSubstitutionLayers = int32(len(t.Substitutions))
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}
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// LoadDS1 loads the specified DS1 file
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func LoadDS1(fileData []byte) (*DS1, error) {
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ds1 := &DS1{
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act: 1,
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numberOfFloorLayers: 0,
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numberOfWallLayers: 0,
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numberOfShadowLayers: 1,
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numberOfSubstitutionLayers: 0,
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}
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br := d2datautils.CreateStreamReader(fileData)
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var err error
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err = ds1.loadHeader(br)
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if err != nil {
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return nil, err
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}
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if ds1.version >= v9 && ds1.version <= v13 {
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// Skipping two dwords because they are "meaningless"?
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ds1.unknown1, err = br.ReadBytes(unknown1BytesCount)
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if err != nil {
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return nil, err
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}
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}
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if ds1.version >= v4 {
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ds1.numberOfWallLayers, err = br.ReadInt32()
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if err != nil {
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return nil, err
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}
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if ds1.version >= v16 {
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ds1.numberOfFloorLayers, err = br.ReadInt32()
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if err != nil {
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return nil, err
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}
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} else {
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ds1.numberOfFloorLayers = 1
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}
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}
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ds1.layerStreamTypes = ds1.setupStreamLayerTypes()
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ds1.tiles = make([][]Tile, ds1.height)
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for y := range ds1.tiles {
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ds1.tiles[y] = make([]Tile, ds1.width)
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for x := 0; x < int(ds1.width); x++ {
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ds1.tiles[y][x].Walls = make([]Wall, ds1.numberOfWallLayers)
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ds1.tiles[y][x].Floors = make([]Floor, ds1.numberOfFloorLayers)
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ds1.tiles[y][x].Shadows = make([]Shadow, ds1.numberOfShadowLayers)
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ds1.tiles[y][x].Substitutions = make([]Substitution, ds1.numberOfSubstitutionLayers)
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}
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}
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err = ds1.loadLayerStreams(br)
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if err != nil {
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return nil, err
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}
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err = ds1.loadobjects(br)
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if err != nil {
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return nil, err
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}
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err = ds1.loadSubstitutions(br)
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if err != nil {
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return nil, err
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}
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err = ds1.loadNPCs(br)
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if err != nil {
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return nil, err
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}
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return ds1, nil
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}
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func (ds1 *DS1) loadHeader(br *d2datautils.StreamReader) error {
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var err error
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ds1.version, err = br.ReadInt32()
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if err != nil {
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return err
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}
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ds1.width, err = br.ReadInt32()
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if err != nil {
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return err
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}
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ds1.height, err = br.ReadInt32()
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if err != nil {
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return err
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}
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ds1.width++
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ds1.height++
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if ds1.version >= v8 {
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ds1.act, err = br.ReadInt32()
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if err != nil {
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return err
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}
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ds1.act = d2math.MinInt32(d2enum.ActsNumber, ds1.act+1)
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}
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if ds1.version >= v10 {
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ds1.substitutionType, err = br.ReadInt32()
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if err != nil {
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return err
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}
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if ds1.substitutionType == 1 || ds1.substitutionType == 2 {
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ds1.numberOfSubstitutionLayers = 1
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}
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}
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err = ds1.loadFileList(br)
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if err != nil {
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return err
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}
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return nil
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}
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|
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func (ds1 *DS1) loadFileList(br *d2datautils.StreamReader) error {
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if ds1.version >= v3 {
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// These files reference things that don't exist anymore :-?
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numberOfFiles, err := br.ReadInt32()
|
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if err != nil {
|
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return err
|
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}
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|
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ds1.files = make([]string, numberOfFiles)
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for i := 0; i < int(numberOfFiles); i++ {
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ds1.files[i] = ""
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for {
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ch, err := br.ReadByte()
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if err != nil {
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return err
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}
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|
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if ch == 0 {
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break
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}
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|
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ds1.files[i] += string(ch)
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}
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}
|
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}
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|
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return nil
|
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}
|
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|
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func (ds1 *DS1) loadobjects(br *d2datautils.StreamReader) error {
|
|
if ds1.version < v2 {
|
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ds1.objects = make([]Object, 0)
|
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} else {
|
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numberOfobjects, err := br.ReadInt32()
|
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if err != nil {
|
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return err
|
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}
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|
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ds1.objects = make([]Object, numberOfobjects)
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|
|
for objIdx := 0; objIdx < int(numberOfobjects); objIdx++ {
|
|
obj := Object{}
|
|
objType, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
objID, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
objX, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
objY, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
objFlags, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
obj.Type = int(objType)
|
|
obj.ID = int(objID)
|
|
obj.X = int(objX)
|
|
obj.Y = int(objY)
|
|
obj.Flags = int(objFlags)
|
|
|
|
ds1.objects[objIdx] = obj
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (ds1 *DS1) loadSubstitutions(br *d2datautils.StreamReader) error {
|
|
var err error
|
|
|
|
hasSubstitutions := ds1.version >= v12 && (ds1.substitutionType == subType1 || ds1.substitutionType == subType2)
|
|
|
|
if !hasSubstitutions {
|
|
ds1.substitutionGroups = make([]SubstitutionGroup, 0)
|
|
return nil
|
|
}
|
|
|
|
if ds1.version >= v18 {
|
|
ds1.unknown2, err = br.ReadUInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
numberOfSubGroups, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
ds1.substitutionGroups = make([]SubstitutionGroup, numberOfSubGroups)
|
|
|
|
for subIdx := 0; subIdx < int(numberOfSubGroups); subIdx++ {
|
|
newSub := SubstitutionGroup{}
|
|
|
|
newSub.TileX, err = br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newSub.TileY, err = br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newSub.WidthInTiles, err = br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newSub.HeightInTiles, err = br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newSub.Unknown, err = br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
ds1.substitutionGroups[subIdx] = newSub
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
func (ds1 *DS1) setupStreamLayerTypes() []d2enum.LayerStreamType {
|
|
var layerStream []d2enum.LayerStreamType
|
|
|
|
if ds1.version < v4 {
|
|
layerStream = []d2enum.LayerStreamType{
|
|
d2enum.LayerStreamWall1,
|
|
d2enum.LayerStreamFloor1,
|
|
d2enum.LayerStreamOrientation1,
|
|
d2enum.LayerStreamSubstitute,
|
|
d2enum.LayerStreamShadow,
|
|
}
|
|
} else {
|
|
// nolint:gomnd // constant
|
|
layerStream = make([]d2enum.LayerStreamType,
|
|
(ds1.numberOfWallLayers*2)+ds1.numberOfFloorLayers+ds1.numberOfShadowLayers+ds1.numberOfSubstitutionLayers)
|
|
|
|
layerIdx := 0
|
|
for i := 0; i < int(ds1.numberOfWallLayers); i++ {
|
|
layerStream[layerIdx] = d2enum.LayerStreamType(int(d2enum.LayerStreamWall1) + i)
|
|
layerStream[layerIdx+1] = d2enum.LayerStreamType(int(d2enum.LayerStreamOrientation1) + i)
|
|
layerIdx += 2
|
|
}
|
|
for i := 0; i < int(ds1.numberOfFloorLayers); i++ {
|
|
layerStream[layerIdx] = d2enum.LayerStreamType(int(d2enum.LayerStreamFloor1) + i)
|
|
layerIdx++
|
|
}
|
|
if ds1.numberOfShadowLayers > 0 {
|
|
layerStream[layerIdx] = d2enum.LayerStreamShadow
|
|
layerIdx++
|
|
}
|
|
if ds1.numberOfSubstitutionLayers > 0 {
|
|
layerStream[layerIdx] = d2enum.LayerStreamSubstitute
|
|
}
|
|
}
|
|
|
|
return layerStream
|
|
}
|
|
|
|
func (ds1 *DS1) loadNPCs(br *d2datautils.StreamReader) error {
|
|
var err error
|
|
|
|
if ds1.version < v14 {
|
|
return err
|
|
}
|
|
|
|
numberOfNpcs, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
for npcIdx := 0; npcIdx < int(numberOfNpcs); npcIdx++ {
|
|
numPaths, err := br.ReadInt32() // nolint:govet // I want to re-use this error variable
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
npcX, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
npcY, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
objIdx := -1
|
|
|
|
for idx, ds1Obj := range ds1.objects {
|
|
if ds1Obj.X == int(npcX) && ds1Obj.Y == int(npcY) {
|
|
objIdx = idx
|
|
ds1.npcIndexes = append(ds1.npcIndexes, idx)
|
|
|
|
break
|
|
}
|
|
}
|
|
|
|
if objIdx > -1 {
|
|
err = ds1.loadNpcPaths(br, objIdx, int(numPaths))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
} else {
|
|
if ds1.version >= v15 {
|
|
br.SkipBytes(int(numPaths) * 3) //nolint:gomnd // Unknown data
|
|
} else {
|
|
br.SkipBytes(int(numPaths) * 2) //nolint:gomnd // Unknown data
|
|
}
|
|
}
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
func (ds1 *DS1) loadNpcPaths(br *d2datautils.StreamReader, objIdx, numPaths int) error {
|
|
var err error
|
|
|
|
if ds1.objects[objIdx].Paths == nil {
|
|
ds1.objects[objIdx].Paths = make([]d2path.Path, numPaths)
|
|
}
|
|
|
|
for pathIdx := 0; pathIdx < numPaths; pathIdx++ {
|
|
newPath := d2path.Path{}
|
|
|
|
px, err := br.ReadInt32() //nolint:govet // i want to re-use the err variable...
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
py, err := br.ReadInt32() //nolint:govet // i want to re-use the err variable...
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newPath.Position = d2vector.NewPosition(float64(px), float64(py))
|
|
|
|
if ds1.version >= v15 {
|
|
action, err := br.ReadInt32()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
newPath.Action = int(action)
|
|
}
|
|
|
|
ds1.objects[objIdx].Paths[pathIdx] = newPath
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
func (ds1 *DS1) loadLayerStreams(br *d2datautils.StreamReader) error {
|
|
var err error
|
|
|
|
var dirLookup = []int32{
|
|
0x00, 0x01, 0x02, 0x01, 0x02, 0x03, 0x03, 0x05, 0x05, 0x06,
|
|
0x06, 0x07, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
|
|
0x0F, 0x10, 0x11, 0x12, 0x14,
|
|
}
|
|
|
|
for lIdx := range ds1.layerStreamTypes {
|
|
layerStreamType := ds1.layerStreamTypes[lIdx]
|
|
|
|
for y := 0; y < int(ds1.height); y++ {
|
|
for x := 0; x < int(ds1.width); x++ {
|
|
dw, err := br.ReadUInt32() //nolint:govet // i want to re-use the err variable...
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
switch layerStreamType {
|
|
case d2enum.LayerStreamWall1, d2enum.LayerStreamWall2, d2enum.LayerStreamWall3, d2enum.LayerStreamWall4:
|
|
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamWall1)
|
|
ds1.tiles[y][x].Walls[wallIndex].Decode(dw)
|
|
case d2enum.LayerStreamOrientation1, d2enum.LayerStreamOrientation2,
|
|
d2enum.LayerStreamOrientation3, d2enum.LayerStreamOrientation4:
|
|
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamOrientation1)
|
|
c := int32(dw & wallTypeBitmask)
|
|
|
|
if ds1.version < v7 {
|
|
if c < int32(len(dirLookup)) {
|
|
c = dirLookup[c]
|
|
}
|
|
}
|
|
|
|
ds1.tiles[y][x].Walls[wallIndex].Type = d2enum.TileType(c)
|
|
ds1.tiles[y][x].Walls[wallIndex].Zero = byte((dw & wallZeroBitmask) >> wallZeroOffset)
|
|
case d2enum.LayerStreamFloor1, d2enum.LayerStreamFloor2:
|
|
floorIndex := int(layerStreamType) - int(d2enum.LayerStreamFloor1)
|
|
ds1.tiles[y][x].Floors[floorIndex].Decode(dw)
|
|
case d2enum.LayerStreamShadow:
|
|
ds1.tiles[y][x].Shadows[0].Decode(dw)
|
|
case d2enum.LayerStreamSubstitute:
|
|
ds1.tiles[y][x].Substitutions[0].Unknown = dw
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
// Marshal encodes ds1 back to byte slice
|
|
func (ds1 *DS1) Marshal() []byte {
|
|
// create stream writer
|
|
sw := d2datautils.CreateStreamWriter()
|
|
|
|
// Step 1 - encode header
|
|
sw.PushInt32(ds1.version)
|
|
sw.PushInt32(ds1.width - 1)
|
|
sw.PushInt32(ds1.height - 1)
|
|
|
|
if ds1.version >= v8 {
|
|
sw.PushInt32(ds1.act - 1)
|
|
}
|
|
|
|
if ds1.version >= v10 {
|
|
sw.PushInt32(ds1.substitutionType)
|
|
}
|
|
|
|
if ds1.version >= v3 {
|
|
sw.PushInt32(int32(len(ds1.files)))
|
|
|
|
for _, i := range ds1.files {
|
|
sw.PushBytes([]byte(i)...)
|
|
|
|
// separator
|
|
sw.PushBytes(0)
|
|
}
|
|
}
|
|
|
|
if ds1.version >= v9 && ds1.version <= v13 {
|
|
sw.PushBytes(ds1.unknown1...)
|
|
}
|
|
|
|
if ds1.version >= v4 {
|
|
sw.PushInt32(ds1.numberOfWallLayers)
|
|
|
|
if ds1.version >= v16 {
|
|
sw.PushInt32(ds1.numberOfFloorLayers)
|
|
}
|
|
}
|
|
|
|
// Step 2 - encode layers
|
|
ds1.encodeLayers(sw)
|
|
|
|
// Step 3 - encode objects
|
|
if !(ds1.version < v2) {
|
|
sw.PushInt32(int32(len(ds1.objects)))
|
|
|
|
for _, i := range ds1.objects {
|
|
sw.PushUint32(uint32(i.Type))
|
|
sw.PushUint32(uint32(i.ID))
|
|
sw.PushUint32(uint32(i.X))
|
|
sw.PushUint32(uint32(i.Y))
|
|
sw.PushUint32(uint32(i.Flags))
|
|
}
|
|
}
|
|
|
|
// Step 4 - encode substitutions
|
|
if ds1.version >= v12 && (ds1.substitutionType == subType1 || ds1.substitutionType == subType2) {
|
|
sw.PushUint32(ds1.unknown2)
|
|
|
|
sw.PushUint32(uint32(len(ds1.substitutionGroups)))
|
|
|
|
for _, i := range ds1.substitutionGroups {
|
|
sw.PushInt32(i.TileX)
|
|
sw.PushInt32(i.TileY)
|
|
sw.PushInt32(i.WidthInTiles)
|
|
sw.PushInt32(i.HeightInTiles)
|
|
sw.PushInt32(i.Unknown)
|
|
}
|
|
}
|
|
|
|
// Step 5 - encode NPC's and its paths
|
|
ds1.encodeNPCs(sw)
|
|
|
|
return sw.GetBytes()
|
|
}
|
|
|
|
func (ds1 *DS1) encodeLayers(sw *d2datautils.StreamWriter) {
|
|
for lIdx := range ds1.layerStreamTypes {
|
|
layerStreamType := ds1.layerStreamTypes[lIdx]
|
|
|
|
for y := 0; y < int(ds1.height); y++ {
|
|
for x := 0; x < int(ds1.width); x++ {
|
|
dw := uint32(0)
|
|
|
|
switch layerStreamType {
|
|
case d2enum.LayerStreamWall1, d2enum.LayerStreamWall2, d2enum.LayerStreamWall3, d2enum.LayerStreamWall4:
|
|
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamWall1)
|
|
ds1.tiles[y][x].Walls[wallIndex].Encode(sw)
|
|
case d2enum.LayerStreamOrientation1, d2enum.LayerStreamOrientation2,
|
|
d2enum.LayerStreamOrientation3, d2enum.LayerStreamOrientation4:
|
|
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamOrientation1)
|
|
dw |= uint32(ds1.tiles[y][x].Walls[wallIndex].Type)
|
|
dw |= (uint32(ds1.tiles[y][x].Walls[wallIndex].Zero) & wallZeroBitmask) << wallZeroOffset
|
|
|
|
sw.PushUint32(dw)
|
|
case d2enum.LayerStreamFloor1, d2enum.LayerStreamFloor2:
|
|
floorIndex := int(layerStreamType) - int(d2enum.LayerStreamFloor1)
|
|
ds1.tiles[y][x].Floors[floorIndex].Encode(sw)
|
|
case d2enum.LayerStreamShadow:
|
|
ds1.tiles[y][x].Shadows[0].Encode(sw)
|
|
case d2enum.LayerStreamSubstitute:
|
|
sw.PushUint32(ds1.tiles[y][x].Substitutions[0].Unknown)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ds1 *DS1) encodeNPCs(sw *d2datautils.StreamWriter) {
|
|
// Step 5.1 - encode npc's
|
|
sw.PushUint32(uint32(len(ds1.npcIndexes)))
|
|
|
|
// Step 5.2 - enoce npcs' paths
|
|
for _, i := range ds1.npcIndexes {
|
|
sw.PushUint32(uint32(len(ds1.objects[i].Paths)))
|
|
sw.PushUint32(uint32(ds1.objects[i].X))
|
|
sw.PushUint32(uint32(ds1.objects[i].Y))
|
|
|
|
for _, j := range ds1.objects[i].Paths {
|
|
sw.PushUint32(uint32(j.Position.X()))
|
|
sw.PushUint32(uint32(j.Position.Y()))
|
|
|
|
if ds1.version >= v15 {
|
|
sw.PushUint32(uint32(j.Action))
|
|
}
|
|
}
|
|
}
|
|
}
|