mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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c6235411b7
* Add basic movement * Calculate step length based on tick time between updates, teleport to target if within one step. * Smooth camera, hero movement removed float to int conversions in Render and IsoToScreen functions * Render hero in the center of the screen (assuming 800x600 resolution) * Revert changing Render() parameters type * Render hero in the tile loop hero will naturally render in front of the walls of the current tile but behind the walls of the tile below * Smoother steps near target coordinates remove jitter from trying to get one step away from target on both axis |
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.. | ||
blizzard_intro.go | ||
character_select.go | ||
credits.go | ||
game.go | ||
main_menu.go | ||
map_engine_testing.go | ||
select_hero_class.go |