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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/common/GameState.go
2019-11-06 22:12:15 -05:00

23 lines
297 B
Go

package common
import (
"log"
"time"
)
type GameState struct {
Seed int64
}
func CreateGameState() *GameState {
result := &GameState{
Seed: time.Now().UnixNano(),
}
return result
}
func LoadGameState(path string) *GameState {
log.Fatal("LoadGameState not implemented.")
return nil
}