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https://github.com/OpenDiablo2/OpenDiablo2
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1afd86005e
* Replaced old repo path with org path. * Added editorconfig. Fixed line endings to LF. * Fixed travis build badge path
112 lines
3.5 KiB
Go
112 lines
3.5 KiB
Go
package Video
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/Common"
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)
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type BinkVideoMode uint32
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const (
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BinkVideoModeNormal BinkVideoMode = 0
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BinkVideoModeHeightDoubled BinkVideoMode = 1
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BinkVideoModeHeightInterlaced BinkVideoMode = 2
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BinkVideoModeWidthDoubled BinkVideoMode = 3
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BinkVideoModeWidthAndHeightDoubled BinkVideoMode = 4
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BinkVideoModeWidthAndHeightInterlaced BinkVideoMode = 5
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)
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type BinkAudioAlgorithm uint32
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const (
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BinkAudioAlgorithmFFT BinkAudioAlgorithm = 0
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BinkAudioAlgorithmDCT BinkAudioAlgorithm = 1
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)
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type BinkAudioTrack struct {
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AudioChannels uint16
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AudioSampleRateHz uint16
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Stereo bool
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Algorithm BinkAudioAlgorithm
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AudioTrackId uint32
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}
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type BinkDecoder struct {
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videoCodecRevision byte
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fileSize uint32
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numberOfFrames uint32
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largestFrameSizeBytes uint32
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VideoWidth uint32
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VideoHeight uint32
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FPS uint32
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FrameTimeMS uint32
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streamReader *Common.StreamReader
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VideoMode BinkVideoMode
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HasAlphaPlane bool
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Grayscale bool
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AudioTracks []BinkAudioTrack
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FrameIndexTable []uint32 // Mask bit 0, as this is defined as a keyframe
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frameIndex uint32
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}
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func CreateBinkDecoder(source []byte) *BinkDecoder {
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result := &BinkDecoder{
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streamReader: Common.CreateStreamReader(source),
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}
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result.loadHeaderInformation()
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return result
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}
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func (v *BinkDecoder) GetNextFrame() {
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//v.streamReader.SetPosition(uint64(v.FrameIndexTable[i] & 0xFFFFFFFE))
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lengthOfAudioPackets := v.streamReader.GetUInt32() - 4
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samplesInPacket := v.streamReader.GetUInt32()
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v.streamReader.SkipBytes(int(lengthOfAudioPackets))
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log.Printf("Frame %d:\tSamp: %d", v.frameIndex, samplesInPacket)
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v.frameIndex++
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}
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func (v *BinkDecoder) loadHeaderInformation() {
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v.streamReader.SetPosition(0)
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headerBytes, _ := v.streamReader.ReadBytes(3)
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if string(headerBytes) != "BIK" {
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log.Fatal("Invalid header for bink video")
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}
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v.videoCodecRevision = v.streamReader.GetByte()
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v.fileSize = v.streamReader.GetUInt32()
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v.numberOfFrames = v.streamReader.GetUInt32()
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v.largestFrameSizeBytes = v.streamReader.GetUInt32()
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v.streamReader.SkipBytes(4) // Number of frames again?
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v.VideoWidth = v.streamReader.GetUInt32()
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v.VideoHeight = v.streamReader.GetUInt32()
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fpsDividend := v.streamReader.GetUInt32()
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fpsDivider := v.streamReader.GetUInt32()
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v.FPS = uint32(float32(fpsDividend) / float32(fpsDivider))
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v.FrameTimeMS = 1000 / v.FPS
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videoFlags := v.streamReader.GetUInt32()
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v.VideoMode = BinkVideoMode((videoFlags >> 28) & 0x0F)
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v.HasAlphaPlane = ((videoFlags >> 20) & 0x1) == 1
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v.Grayscale = ((videoFlags >> 17) & 0x1) == 1
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numberOfAudioTracks := v.streamReader.GetUInt32()
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v.AudioTracks = make([]BinkAudioTrack, numberOfAudioTracks)
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for i := 0; i < int(numberOfAudioTracks); i++ {
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v.streamReader.SkipBytes(2) // Unknown
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v.AudioTracks[i].AudioChannels = v.streamReader.GetUInt16()
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}
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for i := 0; i < int(numberOfAudioTracks); i++ {
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v.AudioTracks[i].AudioSampleRateHz = v.streamReader.GetUInt16()
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flags := v.streamReader.GetUInt16()
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v.AudioTracks[i].Stereo = ((flags >> 13) & 0x1) == 1
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v.AudioTracks[i].Algorithm = BinkAudioAlgorithm((flags >> 12) & 0x1)
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}
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for i := 0; i < int(numberOfAudioTracks); i++ {
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v.AudioTracks[i].AudioTrackId = v.streamReader.GetUInt32()
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}
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v.FrameIndexTable = make([]uint32, v.numberOfFrames+1)
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for i := 0; i < int(v.numberOfFrames+1); i++ {
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v.FrameIndexTable[i] = v.streamReader.GetUInt32()
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}
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}
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